private void AddIncidentHistory(Incident incident, IncidentHistoryElement.Decision decision) { var type = incident.IncidentContent.Title; var feedbackRating = 1; var feedback = ""; var historyElement = new IncidentHistoryElement { Type = type, Description = incident.IncidentContent.Description + "\n\n" + "<color=yellow>" + m_dialogBox.GetTip() + "</color>", Feedback = feedback, FeedbackRating = feedbackRating, Severity = incident.IncidentContent.Severity, PlayerDecision = decision }; UpdateHistory(incident, historyElement); }