private void SetDialogFromTSV() { StreamReader sr = new StreamReader(dialog.tsvDialogPath); if (File.Exists(dialog.tsvDialogPath)) { List <string[]> lines = new List <string[]>(); while (!sr.EndOfStream) { string[] Line = sr.ReadLine().Split('\t'); lines.Add(Line); } string[][] dialogInfo = lines.ToArray(); dialog.sentences = new List <Dialog.Sentence>(); for (int i = 0; i < dialogInfo.Length; i++) { Dialog.Sentence newSentence = new Dialog.Sentence(); newSentence.characterName = dialogInfo[i][0]; newSentence.sentence = dialogInfo[i][1]; newSentence.seikiReaction = (DialogManager.SeikiEmote)Enum.Parse(typeof(DialogManager.SeikiEmote), dialogInfo[i][2]); newSentence.speakingSpeed = float.Parse(dialogInfo[i][3]); dialog.sentences.Add(newSentence); } } else { Debug.LogWarning("Invalid file path to load tsv file"); } }
public bool DisplayNextSentence() { //HACK AND DIRTY AND TODO Dictionary <string, int> faces = new Dictionary <string, int>(); faces.Add("linda", 1); faces.Add("cindy", 2); faces.Add("carl", 3); faces.Add("tom", 4); faces.Add("bob", 5); faces.Add("ship", 5); if (m_Sentences.Count == 0) { EndDialogue(); return(true); } StopAllCoroutines(); Dialog.Sentence sentence = m_Sentences.Dequeue(); string name = sentence.name.ToLower().Substring(1); int faceId = faces.ContainsKey(name) ? faces[name] : 0; m_Renderer.sprite = RessourceManager.instance.LoadSprite("Game/faces", faceId); m_NameText.text = sentence.name; StartCoroutine(TypeSentence(sentence.sentence)); return(false); }