// Use this for initialization private void Start() { this.transform.gameObject.AddComponent(typeof(DiaLog)); system_log = this.transform.gameObject.GetComponent<DiaLog>(); this.transform.gameObject.AddComponent(typeof(Inventory)); system_inventory = this.transform.gameObject.GetComponent<Inventory>(); this.transform.gameObject.AddComponent(typeof(Solution)); system_solution = this.transform.gameObject.GetComponent<Solution>(); }
// Use this for initialization private void Start() { if(singleton == null) { singleton = this; } }