コード例 #1
0
ファイル: DfsuInterp.cs プロジェクト: DHI/DHI.Mesh
        private static void DfsuBuildGeometry(string targetMeshFilename, DfsuBuilder builder)
        {
            DfsFactory factory = new DfsFactory();

            if (targetMeshFilename.EndsWith(".mesh", StringComparison.OrdinalIgnoreCase))
            {
                MeshFile target = MeshFile.ReadMesh(targetMeshFilename);

                // Setup header and geometry, copy from source file
                builder.SetNodes(target.X, target.Y, target.Z.ToFloatArray(), target.Code);
                builder.SetElements(target.ElementTable);
                builder.SetProjection(factory.CreateProjection(target.Projection));
                builder.SetZUnit(eumUnit.eumUmeter);
            }
            else
            {
                DfsuFile target = DfsFileFactory.DfsuFileOpen(targetMeshFilename);

                // Setup header and geometry, copy from source file
                builder.SetNodes(target.X, target.Y, target.Z, target.Code);
                builder.SetElements(target.ElementTable);
                builder.SetProjection(target.Projection);
                builder.SetZUnit(eumUnit.eumUmeter);

                target.Close();
            }
        }
コード例 #2
0
ファイル: ExamplesDfsu.cs プロジェクト: DHI/MIKECore-Examples
        /// <summary>
        /// Example of how to create a Dfsu file from scratch. This method
        /// creates a copy of the OresundHD.dfsu test file.
        /// <para>
        /// Data for static and dynamic item is taken from a source dfs file,
        /// which here is the OresundHD.dfsu test file. The data could come
        /// from any other source.
        /// </para>
        /// </summary>
        /// <param name="sourceFilename">Path and name of the OresundHD.dfsu test file</param>
        /// <param name="filename">Path and name of the new file to create</param>
        /// <param name="zInMeters">Flag specifying whether the z values are in meters or feet </param>
        public static void CreateDfsuFile(string sourceFilename, string filename, bool zInMeters)
        {
            IDfsuFile source = DfsuFile.Open(sourceFilename);

            DfsuBuilder builder = DfsuBuilder.Create(DfsuFileType.Dfsu2D);

            // Setup header and geometry, copy from source file
            builder.SetNodes(source.X, source.Y, source.Z, source.Code);
            builder.SetElements(source.ElementTable);
            builder.SetProjection(source.Projection);
            builder.SetTimeInfo(source.StartDateTime, source.TimeStepInSeconds);
            if (zInMeters)
            {
                builder.SetZUnit(eumUnit.eumUmeter);
            }
            else
            {
                builder.SetZUnit(eumUnit.eumUfeet);
            }

            // Add dynamic items, copying from source
            foreach (DfsuDynamicItemInfo itemInfo in source.ItemInfo)
            {
                builder.AddDynamicItem(itemInfo.Name, itemInfo.Quantity);
            }

            DfsuFile file = builder.CreateFile(filename);

            // Add data for all item-timesteps, copying from source
            IDfsItemData sourceData;

            while (null != (sourceData = source.ReadItemTimeStepNext()))
            {
                file.WriteItemTimeStepNext(sourceData.Time, sourceData.Data);
            }

            source.Close();
            file.Close();
        }
コード例 #3
0
ファイル: DfsuInterp.cs プロジェクト: DHI/DHI.Mesh
        /// <summary>
        /// Create a difference file between <paramref name="referenceFilename"/>
        /// and <paramref name="compareFilename"/>, and store it in
        /// <paramref name="diffFilename"/>.
        /// The compare-file data is interpolated to the reference-file mesh, if
        /// meshes does not match.
        /// </summary>
        /// <param name="referenceFilename">Reference data for comparison</param>
        /// <param name="compareFilename">Comparison data</param>
        /// <param name="diffFilename">File to store difference data to</param>
        /// <param name="deleteValueDiff">If set to true, comparing delete value to non-delete value will return the non-delete value</param>
        public static void DfsuDiff(string referenceFilename, string compareFilename, string diffFilename, bool deleteValueDiff = true)
        {
            System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
            watch.Start();

            // Open reference file and comparison file
            DfsuFile refdfsu = DfsFileFactory.DfsuFileOpen(referenceFilename);
            DfsuFile comdfsu = DfsFileFactory.DfsuFileOpen(compareFilename);

            float refDeleteValueFloat = refdfsu.DeleteValueFloat;
            float comDeleteValueFloat = comdfsu.DeleteValueFloat;

            // Create diff file, matching reference file.
            DfsuBuilder builder = DfsuBuilder.Create(DfsuFileType.Dfsu2D);

            // Setup header and geometry, copy from source file
            builder.SetNodes(refdfsu.X, refdfsu.Y, refdfsu.Z, refdfsu.Code);
            builder.SetElements(refdfsu.ElementTable);
            builder.SetProjection(refdfsu.Projection);
            builder.SetZUnit(refdfsu.ZUnit);
            builder.SetTimeInfo(refdfsu.StartDateTime, refdfsu.TimeStepInSeconds);

            // Add dynamic items, copying from source
            foreach (IDfsSimpleDynamicItemInfo itemInfo in refdfsu.ItemInfo)
            {
                builder.AddDynamicItem(itemInfo.Name, itemInfo.Quantity);
            }

            DfsuFile diffDfsu = builder.CreateFile(diffFilename);

            watch.Stop();
            Console.Out.WriteLine("Create File : " + watch.Elapsed.TotalSeconds);
            watch.Reset();
            watch.Start();

            // Build up mesh structures for interpolation
            SMeshData refMesh = SCreate(refdfsu);
            SMeshData comMesh = SCreate(comdfsu);

            watch.Stop();
            Console.Out.WriteLine("Create mesh  : " + watch.Elapsed.TotalSeconds);
            watch.Reset();

            watch.Start();
            bool meshEquals = refMesh.EqualsGeometry(comMesh);

            if (!meshEquals)
            {
                comMesh.BuildDerivedData();
            }
            watch.Stop();
            Console.Out.WriteLine("Build Deriv : " + watch.Elapsed.TotalSeconds);
            watch.Reset();

            MeshInterpolator2D interpolator = null;

            float[] targetData = null;

            // Do not interpolate if meshes equals
            if (!meshEquals)
            {
                watch.Start();
                // Build up interpolatin structures
                interpolator = new MeshInterpolator2D(comMesh, MeshValueType.Elements)
                {
                    DeleteValue      = comdfsu.DeleteValueFloat,
                    DeleteValueFloat = comdfsu.DeleteValueFloat,
                    //AllowExtrapolation = true,
                };
                interpolator.SetTarget(refMesh, MeshValueType.Elements);
                // Temporary, interpolated compare-data
                targetData = new float[diffDfsu.NumberOfElements];
                watch.Stop();
                Console.Out.WriteLine("Interpolator: " + watch.Elapsed.TotalSeconds);
                watch.Reset();
            }

            watch.Start();

            // Loop over all time steps
            IDfsItemData <float> refData;
            IDfsItemData <float> comData;

            while (null != (refData = refdfsu.ReadItemTimeStepNext() as IDfsItemData <float>) &&
                   null != (comData = comdfsu.ReadItemTimeStepNext() as IDfsItemData <float>))
            {
                if (interpolator != null)
                {
                    interpolator.InterpolateElmtToTarget(comData.Data, targetData);
                }
                else
                {
                    targetData = comData.Data;
                }

                for (int i = 0; i < targetData.Length; i++)
                {
                    // ReSharper disable CompareOfFloatsByEqualityOperator
                    if (refData.Data[i] != refDeleteValueFloat &&
                        targetData[i] != comDeleteValueFloat)
                    {
                        targetData[i] = refData.Data[i] - targetData[i];
                    }

                    else if (refData.Data[i] == refDeleteValueFloat &&
                             targetData[i] == comDeleteValueFloat)
                    {
                        targetData[i] = refDeleteValueFloat;
                    }

                    else if (deleteValueDiff)
                    {
                        if (refData.Data[i] != refDeleteValueFloat)
                        {
                            targetData[i] = refData.Data[i];
                        }
                        else // (targetData[i] != comDeleteValueFloat)
                        {
                            targetData[i] = -targetData[i];
                        }
                    }
                    else
                    {
                        targetData[i] = refDeleteValueFloat;
                    }
                    // ReSharper restore CompareOfFloatsByEqualityOperator
                }

                diffDfsu.WriteItemTimeStepNext(refData.Time, targetData);
            }
            watch.Stop();
            Console.Out.WriteLine("Interpolate : " + watch.Elapsed.TotalSeconds);
            watch.Reset();

            refdfsu.Close();
            comdfsu.Close();
            diffDfsu.Close();
        }
コード例 #4
0
        /// <summary>
        /// Create a difference file between <paramref name="referenceFilename"/>
        /// and <paramref name="compareFilename"/>, and store it in
        /// <paramref name="diffFilename"/>.
        /// The compare-file data is interpolated to the reference-file mesh, if
        /// meshes does not match.
        /// </summary>
        /// <param name="referenceFilename">Reference data for comparison</param>
        /// <param name="compareFilename">Comparison data</param>
        /// <param name="diffFilename">File to store difference data to</param>
        public static void DfsuDiff(string referenceFilename, string compareFilename, string diffFilename)
        {
            System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
            watch.Start();

            // Open reference file and comparison file
            DfsuFile refdfsu = DfsFileFactory.DfsuFileOpen(referenceFilename);
            DfsuFile comdfsu = DfsFileFactory.DfsuFileOpen(compareFilename);

            float deleteValueFloat = refdfsu.DeleteValueFloat;

            // Create diff file, matching reference file.
            DfsuBuilder builder = DfsuBuilder.Create(DfsuFileType.Dfsu2D);

            // Setup header and geometry, copy from source file
            builder.SetNodes(refdfsu.X, refdfsu.Y, refdfsu.Z, refdfsu.Code);
            builder.SetElements(refdfsu.ElementTable);
            builder.SetProjection(refdfsu.Projection);
            builder.SetZUnit(refdfsu.ZUnit);
            builder.SetTimeInfo(refdfsu.StartDateTime, refdfsu.TimeStepInSeconds);

            // Add dynamic items, copying from source
            foreach (DfsuDynamicItemInfo itemInfo in refdfsu.ItemInfo)
            {
                builder.AddDynamicItem(itemInfo.Name, itemInfo.Quantity);
            }

            DfsuFile diffDfsu = builder.CreateFile(diffFilename);

            watch.Stop();
            Console.Out.WriteLine("Create File : " + watch.Elapsed.TotalSeconds);
            watch.Reset();
            watch.Start();

            // Build up mesh structures for interpolation
            MeshData sourceMesh = Create(refdfsu);
            MeshData targetMesh = Create(diffDfsu);

            sourceMesh.BuildDerivedData();

            watch.Stop();
            Console.Out.WriteLine("Build mesh  : " + watch.Elapsed.TotalSeconds);
            watch.Reset();
            watch.Start();

            // Build up interpolatin structures
            MeshInterpolator2D interpolator = new MeshInterpolator2D(sourceMesh)
            {
                DeleteValue      = refdfsu.DeleteValueFloat,
                DeleteValueFloat = refdfsu.DeleteValueFloat,
            };

            interpolator.SetTarget(targetMesh);

            watch.Stop();
            Console.Out.WriteLine("Interpolator: " + watch.Elapsed.TotalSeconds);
            watch.Reset();
            watch.Start();

            // Temporary, interpolated compare-data
            float[] targetData = new float[diffDfsu.NumberOfElements];

            // Loop over all time steps
            IDfsItemData <float> refData;
            IDfsItemData <float> comData;

            while (null != (refData = refdfsu.ReadItemTimeStepNext() as IDfsItemData <float>) &&
                   null != (comData = comdfsu.ReadItemTimeStepNext() as IDfsItemData <float>))
            {
                interpolator.InterpolateToTarget(comData.Data, targetData);

                for (int i = 0; i < targetData.Length; i++)
                {
                    if (refData.Data[i] != deleteValueFloat &&
                        targetData[i] != deleteValueFloat)
                    {
                        targetData[i] = refData.Data[i] - targetData[i];
                    }
                    else
                    {
                        targetData[i] = deleteValueFloat;
                    }
                }
                diffDfsu.WriteItemTimeStepNext(refData.Time, targetData);
            }
            watch.Stop();
            Console.Out.WriteLine("Interpolate : " + watch.Elapsed.TotalSeconds);
            watch.Reset();

            refdfsu.Close();
            comdfsu.Close();
            diffDfsu.Close();
        }
コード例 #5
0
        private void ComputeHmax(string filename)
        {
            btStart.Enabled = false;                        //Disable the Start button, to prevent user from running the tool twice at the same time
            btClose.Enabled = false;                        //Disable the Close button, to prevent user from closing the tool while running
            //Read input file and find relevant items
            IDfsuFile InputFile = DfsuFile.Open(filename);  //Open the file
            int       ItemNb    = InputFile.ItemInfo.Count; //Number of items in the file
            int       ItemNbH   = -1;                       //Stores the item number for water depth. Initialised with a temporary value.
            int       ItemNbU   = -1;                       //Stores the item number for U velocity. Initialised with a temporary value.
            int       ItemNbV   = -1;                       //Stores the item number for V velocity. Initialised with a temporary value.

            for (int i = 0; i < ItemNb; i++)                //Loop finding appropriate items H, U and V
            {
                if (InputFile.ItemInfo[i].Name == "Total water depth")
                {
                    ItemNbH = i;                                                    //Save the actual item number when Total water depth is found
                }
                if (InputFile.ItemInfo[i].Name == "U velocity")
                {
                    ItemNbU = i;                                             //Save the actual item number when U velocity is found
                }
                if (InputFile.ItemInfo[i].Name == "V velocity")
                {
                    ItemNbV = i;                                             //Save the actual item number when V velocity is found
                }
            }
            if (ItemNbH == -1 || ItemNbU == -1 || ItemNbV == -1)                                       //If one of the required item cannot be found
            {
                btClose.Enabled = true;                                                                //Enable the Close button again
                throw new Exception("The result file doesn't contain the necessary items H, U and V"); //Throw error message
            }
            else
            {
                //Create output file, with same nodes, elements, projection and time info as the input file, but with different output items
                DfsuBuilder OutputBuilder = DfsuBuilder.Create(DfsuFileType.Dfsu2D);
                OutputBuilder.SetNodes(InputFile.X, InputFile.Y, InputFile.Z, InputFile.Code);
                OutputBuilder.SetElements(InputFile.ElementTable);
                OutputBuilder.SetProjection(InputFile.Projection);
                OutputBuilder.SetTimeInfo(InputFile.StartDateTime, InputFile.TimeStepInSeconds);
                OutputBuilder.SetZUnit(InputFile.ZUnit);
                OutputBuilder.AddDynamicItem("Maximum water depth", InputFile.ItemInfo[ItemNbH].Quantity);                                            //Create item H
                OutputBuilder.AddDynamicItem("U velocity @ max. depth", InputFile.ItemInfo[ItemNbU].Quantity);                                        //Create item U
                OutputBuilder.AddDynamicItem("V velocity @ max. depth", InputFile.ItemInfo[ItemNbV].Quantity);                                        //Create item V
                OutputBuilder.AddDynamicItem("Current speed @ max. depth", InputFile.ItemInfo[ItemNbU].Quantity);                                     //Create item Speed
                OutputBuilder.AddDynamicItem("Current direction @ max. depth", eumQuantity.Create(eumItem.eumICurrentDirection, eumUnit.eumUradian)); //Create item Direction. Note: eumQuantity requires "using DHI.Generic.MikeZero"
                //Initialization of all output variables. Both source data and output data are intialized with data from first time step of the input file.
                float[] SourceDataH     = (float[])InputFile.ReadItemTimeStep(ItemNbH + 1, 0).Data;                                                   //ReadItemTimeStep is 1-based! That is, the first time step must be numbered 1, whereas the first time step in the file is numbered 0, hence the +1.
                float[] SourceDataU     = (float[])InputFile.ReadItemTimeStep(ItemNbU + 1, 0).Data;
                float[] SourceDataV     = (float[])InputFile.ReadItemTimeStep(ItemNbV + 1, 0).Data;
                float[] OutputDataH     = (float[])InputFile.ReadItemTimeStep(ItemNbH + 1, 0).Data;
                float[] OutputDataU     = (float[])InputFile.ReadItemTimeStep(ItemNbU + 1, 0).Data;
                float[] OutputDataV     = (float[])InputFile.ReadItemTimeStep(ItemNbV + 1, 0).Data;
                float[] OutputDataSpeed = (float[])InputFile.ReadItemTimeStep(ItemNbU + 1, 0).Data; //Initialise speed with values of U at time step 0
                float[] OutputDataDir   = (float[])InputFile.ReadItemTimeStep(ItemNbU + 1, 0).Data; //Initialise direction with values of U at time step 0
                for (int m = 0; m < InputFile.NumberOfElements; m++)                                //Change speed and direction at first time step based on U and V values, with a loop over each element
                {
                    OutputDataSpeed[m] = (float)Math.Sqrt(Math.Pow(SourceDataU[m], 2) + Math.Pow(SourceDataV[m], 2));
                    OutputDataDir[m]   = (float)Math.Atan2(SourceDataU[m], SourceDataV[m]);
                }
                //Define the properties of the progress bar
                progressBar1.Maximum = InputFile.NumberOfTimeSteps - 1;
                progressBar1.Step    = 1;
                //Loop over all time steps to get results for maxH (starting from 2nd time step)
                for (int j = 1; j < InputFile.NumberOfTimeSteps; j++)
                {
                    SourceDataH = (float[])InputFile.ReadItemTimeStep(ItemNbH + 1, j).Data; //Load the new time step H data into the SourceDataH array. ReadItemTimeStep is 1-based!
                    SourceDataU = (float[])InputFile.ReadItemTimeStep(ItemNbU + 1, j).Data; //Load the new time step U data into the SourceDataU array. ReadItemTimeStep is 1-based!
                    SourceDataV = (float[])InputFile.ReadItemTimeStep(ItemNbV + 1, j).Data; //Load the new time step V data into the SourceDataV array. ReadItemTimeStep is 1-based!
                    for (int k = 0; k < InputFile.NumberOfElements; k++)                    //Loop over all elements
                    {
                        if (SourceDataH[k] > OutputDataH[k])                                //If the water depth for the new time step is higher than the previous maximum depth, then store the corresponding U, V, speed and direction values
                        {
                            OutputDataH[k]     = SourceDataH[k];
                            OutputDataU[k]     = SourceDataU[k];
                            OutputDataV[k]     = SourceDataV[k];
                            OutputDataSpeed[k] = (float)Math.Sqrt(Math.Pow(SourceDataU[k], 2) + Math.Pow(SourceDataV[k], 2));
                            OutputDataDir[k]   = (float)Math.Atan2(SourceDataU[k], SourceDataV[k]);
                        }
                    }
                    progressBar1.PerformStep(); //Increment progress bar
                }
                // Write results
                string   folder      = Path.GetDirectoryName(txtPath.Text);
                string   FileRoot    = Path.GetFileNameWithoutExtension(txtPath.Text);
                string   FileNameOut = folder + "\\" + FileRoot + "_Statistics_Hmax.dfsu"; //Add suffix to input file name, to be used for output file
                DfsuFile OutputFile  = OutputBuilder.CreateFile(FileNameOut);              //Create output file
                OutputFile.WriteItemTimeStepNext(0, OutputDataH);                          //Write H data. Time set to 0 : ignored since equidistant interval
                OutputFile.WriteItemTimeStepNext(0, OutputDataU);                          //Write U data
                OutputFile.WriteItemTimeStepNext(0, OutputDataV);                          //Write V data
                OutputFile.WriteItemTimeStepNext(0, OutputDataSpeed);                      //Write speed data
                OutputFile.WriteItemTimeStepNext(0, OutputDataDir);                        //Write direction data
                InputFile.Close();                                                         //Release the input file
                OutputFile.Close();                                                        //Release the output file
                MessageBox.Show("File created");                                           //Confirm that the file has been created
                progressBar1.Value = 0;                                                    //Reset the progress bar
                btStart.Enabled    = true;                                                 //Enable the Start button again
                btClose.Enabled    = true;                                                 //Enable the Close button again
            }
        }
コード例 #6
0
ファイル: ExamplesDfsu.cs プロジェクト: DHI/MIKECore-Examples
        /// <summary>
        /// Extract sub-area of dfsu (2D) file to a new dfsu file
        /// </summary>
        /// <param name="sourceFilename">Name of source file, i.e. OresundHD.dfsu test file</param>
        /// <param name="outputFilename">Name of output file</param>
        /// <param name="x1">Lower left x coordinate of sub area</param>
        /// <param name="y1">Lower left y coordinate of sub area</param>
        /// <param name="x2">upper right x coordinate of sub area</param>
        /// <param name="y2">upper right y coordinate of sub area</param>
        public static void ExtractSubareaDfsu2D(string sourceFilename, string outputFilename, double x1, double y1, double x2, double y2)
        {
            DfsuFile dfsu = DfsFileFactory.DfsuFileOpen(sourceFilename);

            // Node coordinates
            double[] X    = dfsu.X;
            double[] Y    = dfsu.Y;
            float[]  Z    = dfsu.Z;
            int[]    Code = dfsu.Code;

            // Loop over all elements, and all its nodes: If one node is inside
            // region, element (and nodes) are to be included in new mesh
            List <int> elmtsIncluded = new List <int>();

            bool[] nodesIncluded = new bool[dfsu.NumberOfNodes];
            for (int i = 0; i < dfsu.NumberOfElements; i++)
            {
                // Nodes of element
                int[] nodes = dfsu.ElementTable[i];

                // Check if one of the nodes of the element is inside region
                bool elmtIncluded = false;
                for (int j = 0; j < nodes.Length; j++)
                {
                    int node = nodes[j] - 1;
                    if (x1 <= X[node] && X[node] <= x2 && y1 <= Y[node] && Y[node] <= y2)
                    {
                        elmtIncluded = true;
                    }
                }

                if (elmtIncluded)
                {
                    // Add element to list of included elements
                    elmtsIncluded.Add(i);
                    // Mark all nodes of element as included
                    for (int j = 0; j < nodes.Length; j++)
                    {
                        int node = nodes[j] - 1;
                        nodesIncluded[node] = true;
                    }
                }
            }

            // array containing numbers of existing nodes in new mesh (indices)
            int[] renumber = new int[dfsu.NumberOfNodes];

            // new mesh nodes
            List <double> X2      = new List <double>();
            List <double> Y2      = new List <double>();
            List <float>  Z2      = new List <float>();
            List <int>    Code2   = new List <int>();
            List <int>    nodeIds = new List <int>();

            int i2 = 0;

            for (int i = 0; i < dfsu.NumberOfNodes; i++)
            {
                if (nodesIncluded[i])
                {
                    X2.Add(X[i]);
                    Y2.Add(Y[i]);
                    Z2.Add(Z[i]);
                    Code2.Add(Code[i]);
                    nodeIds.Add(dfsu.NodeIds[i]);
                    // Node with index i will get index i2 in new mesh
                    renumber[i] = i2;
                    i2++;
                }
            }

            // New mesh elements
            List <int[]> elmttable2 = new List <int[]>();
            List <int>   elmtIds    = new List <int>();

            for (int i = 0; i < elmtsIncluded.Count; i++)
            {
                // Add new element
                int   elmt  = elmtsIncluded[i];
                int[] nodes = dfsu.ElementTable[elmt];
                // newNodes must be renumbered
                int[] newNodes = new int[nodes.Length];
                for (int j = 0; j < nodes.Length; j++)
                {
                    // Do the renumbering of nodes from existing mesh to new mesh
                    newNodes[j] = renumber[nodes[j] - 1] + 1;
                }
                elmttable2.Add(newNodes);
                elmtIds.Add(dfsu.ElementIds[i]);
            }

            // Create 2D dfsu file
            DfsuBuilder builder = DfsuBuilder.Create(DfsuFileType.Dfsu2D);

            // Setup header and geometry
            builder.SetNodes(X2.ToArray(), Y2.ToArray(), Z2.ToArray(), Code2.ToArray());
            //builder.SetNodeIds(nodeIds.ToArray());
            builder.SetElements(elmttable2.ToArray());
            builder.SetElementIds(elmtIds.ToArray()); // retain original element id's
            builder.SetProjection(dfsu.Projection);
            builder.SetTimeInfo(dfsu.StartDateTime, dfsu.TimeStepInSeconds);
            if (dfsu.ZUnit == eumUnit.eumUUnitUndefined)
            {
                builder.SetZUnit(eumUnit.eumUmeter);
            }
            else
            {
                builder.SetZUnit(dfsu.ZUnit);
            }

            // Add dynamic items, copying from source
            for (int i = 0; i < dfsu.ItemInfo.Count; i++)
            {
                IDfsSimpleDynamicItemInfo itemInfo = dfsu.ItemInfo[i];
                builder.AddDynamicItem(itemInfo.Name, itemInfo.Quantity);
            }

            // Create new file
            DfsuFile dfsuOut = builder.CreateFile(outputFilename);

            // Add new data
            float[] data2 = new float[elmtsIncluded.Count];
            for (int i = 0; i < dfsu.NumberOfTimeSteps; i++)
            {
                for (int j = 0; j < dfsu.ItemInfo.Count; j++)
                {
                    // Read data from existing dfsu
                    IDfsItemData <float> itemData = (IDfsItemData <float>)dfsu.ReadItemTimeStep(j + 1, i);
                    // Extract value for elements in new mesh
                    for (int k = 0; k < elmtsIncluded.Count; k++)
                    {
                        data2[k] = itemData.Data[elmtsIncluded[k]];
                    }
                    // write data
                    dfsuOut.WriteItemTimeStepNext(itemData.Time, data2);
                }
            }
            dfsuOut.Close();
            dfsu.Close();
        }
コード例 #7
0
ファイル: ExamplesDfsu.cs プロジェクト: DHI/MIKECore-Examples
        /// <summary>
        /// Create dfsu and mesh file from dfs2 file.
        /// <para>
        /// Note 1: Boundary code is set to land value at
        ///         all boundaries of mesh and dfsu file.
        ///         These must be updated to something "better"
        ///         if to use as input in another simulation.
        /// </para>
        /// <para>
        /// Note 2: P and Q values are not rotated with the
        ///         grid, but should be so, if used in the
        ///         projected coordinate system. It must take
        ///         the 327 degrees rotation into account.
        /// </para>
        /// </summary>
        /// <param name="dfs2Filename">Name of input dfs2 file, e.g. the OresundHD.dfs2</param>
        /// <param name="meshFilename">Name of output mesh file</param>
        /// <param name="dfsuFilename">Name of output dfsu file</param>
        public static void CreateDfsuFromDfs2(string dfs2Filename, string meshFilename, string dfsuFilename)
        {
            // Open file
            Dfs2File dfs2 = DfsFileFactory.Dfs2FileOpen(dfs2Filename);

            // Read bathymetry from first static item
            IDfsStaticItem bathymetryItem = dfs2.ReadStaticItemNext();

            float[] bathymetry = (float[])bathymetryItem.Data;

            // Extract spatial axis
            IDfsAxisEqD2 spatialAxis = (IDfsAxisEqD2)dfs2.SpatialAxis;
            // Some convenience variables
            double dx     = spatialAxis.Dx;
            double dy     = spatialAxis.Dy;
            double x0     = spatialAxis.X0;
            double y0     = spatialAxis.Y0;
            int    xCount = spatialAxis.XCount;
            int    yCount = spatialAxis.YCount;

            // First custom block (index 0) contains the M21_MISC values,
            // where the 4th (index 3) is the land value
            float landValue = (float)dfs2.FileInfo.CustomBlocks[0][3];

            //-----------------------------------------
            // Find out which elements in the dfs2 grid that is not a land value
            // and include all those elements and their surrounding nodes in mesh

            // Arrays indicating if element and node in grid is used or not in mesh
            bool[,] elmts = new bool[xCount, yCount];
            int[,] nodes  = new int[xCount + 1, yCount + 1];

            // Loop over all elements in 2D grid
            for (int l = 0; l < yCount; l++)
            {
                for (int k = 0; k < xCount; k++)
                {
                    // If bathymetry is not land value, use element.
                    if (bathymetry[k + l * xCount] != landValue)
                    {
                        // element [l,k] is used, and also the 4 nodes around it
                        elmts[k, l]         = true;
                        nodes[k, l]         = 1;
                        nodes[k + 1, l]     = 1;
                        nodes[k, l + 1]     = 1;
                        nodes[k + 1, l + 1] = 1;
                    }
                }
            }

            //-----------------------------------------
            // Create new mest nodes

            // Cartography object can convert grid (x,y) to projection (east,north)
            IDfsProjection proj = dfs2.FileInfo.Projection;

            DHI.Projections.Cartography cart = new DHI.Projections.Cartography(proj.WKTString, proj.Longitude, proj.Latitude, proj.Orientation);

            // New mesh nodes
            List <double> X    = new List <double>();
            List <double> Y    = new List <double>();
            List <float>  Zf   = new List <float>();  // float values for dfsu file
            List <double> Zd   = new List <double>(); // double values for mesh file
            List <int>    Code = new List <int>();

            // Loop over all nodes
            int nodesCount = 0;

            for (int l = 0; l < yCount + 1; l++)
            {
                for (int k = 0; k < xCount + 1; k++)
                {
                    // Check if node is included in mesh
                    if (nodes[k, l] > 0)
                    {
                        // Convert from mesh (x,y) to projection (east,north)
                        double east, north;
                        cart.Xy2Proj((k - 0.5) * dx + x0, (l - 0.5) * dy + y0, out east, out north);

                        // Average Z on node from neighbouring grid cell values, cell value is used
                        // unless they are outside grid or has land values
                        double z      = 0;
                        int    zCount = 0;
                        if (k > 0 && l > 0 && bathymetry[k - 1 + (l - 1) * xCount] != landValue)
                        {
                            zCount++;                z += bathymetry[k - 1 + (l - 1) * xCount];
                        }
                        if (k < xCount && l > 0 && bathymetry[k + (l - 1) * xCount] != landValue)
                        {
                            zCount++;                z += bathymetry[k + (l - 1) * xCount];
                        }
                        if (k > 0 && l < yCount && bathymetry[k - 1 + (l) * xCount] != landValue)
                        {
                            zCount++;                z += bathymetry[k - 1 + (l) * xCount];
                        }
                        if (k < xCount && l < yCount && bathymetry[k + (l) * xCount] != landValue)
                        {
                            zCount++;                z += bathymetry[k + (l) * xCount];
                        }

                        if (zCount > 0)
                        {
                            z /= zCount;
                        }
                        else
                        {
                            z = landValue;
                        }

                        // Store new node number and add node
                        nodesCount++;
                        nodes[k, l] = nodesCount; // this is the node number to use in the element table
                        X.Add(east);
                        Y.Add(north);
                        Zf.Add((float)z);
                        Zd.Add(z);
                        Code.Add(zCount == 4 ? 0 : 1); // Land boundary if zCount < 4
                    }
                }
            }

            // New mesh elements
            List <int[]> elmttable2 = new List <int[]>();

            for (int l = 0; l < yCount; l++)
            {
                for (int k = 0; k < xCount; k++)
                {
                    // Check if element is included in mesh
                    if (elmts[k, l])
                    {
                        // For this element, add the four surrounding nodes,
                        // counter-clockwise order
                        int[] newNodes = new int[4];
                        newNodes[0] = nodes[k, l];
                        newNodes[1] = nodes[k + 1, l];
                        newNodes[2] = nodes[k + 1, l + 1];
                        newNodes[3] = nodes[k, l + 1];
                        elmttable2.Add(newNodes);
                    }
                }
            }

            //-----------------------------------------
            // Create mesh
            {
                // Create 2D dfsu file
                MeshBuilder builder = new MeshBuilder();

                // Setup header and geometry
                builder.SetNodes(X.ToArray(), Y.ToArray(), Zd.ToArray(), Code.ToArray());
                builder.SetElements(elmttable2.ToArray());
                builder.SetProjection(dfs2.FileInfo.Projection);

                // Create new file
                MeshFile mesh = builder.CreateMesh();
                mesh.Write(meshFilename);
            }

            //-----------------------------------------
            // Create dfsu file
            {
                // dfs2 time axis
                IDfsEqCalendarAxis timeAxis = (IDfsEqCalendarAxis)dfs2.FileInfo.TimeAxis;

                // Create 2D dfsu file
                DfsuBuilder builder = DfsuBuilder.Create(DfsuFileType.Dfsu2D);

                // Setup header and geometry
                builder.SetNodes(X.ToArray(), Y.ToArray(), Zf.ToArray(), Code.ToArray());
                builder.SetElements(elmttable2.ToArray());
                builder.SetProjection(dfs2.FileInfo.Projection);
                builder.SetTimeInfo(timeAxis.StartDateTime, timeAxis.TimeStepInSeconds());
                builder.SetZUnit(eumUnit.eumUmeter);

                // Add dynamic items, copying from dfs2 file
                for (int i = 0; i < dfs2.ItemInfo.Count; i++)
                {
                    IDfsSimpleDynamicItemInfo itemInfo = dfs2.ItemInfo[i];
                    builder.AddDynamicItem(itemInfo.Name, itemInfo.Quantity);
                }

                // Create new file
                DfsuFile dfsu = builder.CreateFile(dfsuFilename);

                // Add dfs2 data to dfsu file
                float[] dfsuData = new float[dfsu.NumberOfElements];
                for (int i = 0; i < dfs2.FileInfo.TimeAxis.NumberOfTimeSteps; i++)
                {
                    for (int j = 0; j < dfs2.ItemInfo.Count; j++)
                    {
                        // Read dfs2 grid data
                        IDfsItemData2D <float> itemData = (IDfsItemData2D <float>)dfs2.ReadItemTimeStep(j + 1, i);
                        // Extract 2D grid data to dfsu data array
                        int lk = 0;
                        for (int l = 0; l < yCount; l++)
                        {
                            for (int k = 0; k < xCount; k++)
                            {
                                if (elmts[k, l])
                                {
                                    dfsuData[lk++] = itemData[k, l];
                                }
                            }
                        }
                        // write data
                        dfsu.WriteItemTimeStepNext(itemData.Time, dfsuData);
                    }
                }
                dfsu.Close();
            }

            dfs2.Close();
        }
コード例 #8
0
ファイル: ExamplesDfsu.cs プロジェクト: DHI/MIKECore-Examples
        /// <summary>
        /// Extract a single layer from a 3D dfsu file, and write it to a 2D dfsu file.
        /// <para>
        /// If a layer value does not exist for a certain 2D element, delete value is written
        /// to the 2D resut file. This is relevant for Sigma-Z type of files.
        /// </para>
        /// </summary>
        /// <param name="filenameDfsu3">Name of 3D dfsu source file</param>
        /// <param name="filenameDfsu2">Name of 2D dfsu result file</param>
        /// <param name="layerNumber">Layer to extract.
        ///   <para>
        ///     Positive values count from bottom up i.e. 1 is bottom layer, 2 is second layer from bottom etc.
        ///   </para>
        ///   <para>
        ///     Negative values count from top down, i.e. -1 is toplayer, -2 is second layer from top etc.
        ///   </para>
        /// </param>
        public static void ExtractDfsu2DLayerFrom3D(string filenameDfsu3, string filenameDfsu2, int layerNumber)
        {
            IDfsuFile dfsu3File = DfsFileFactory.DfsuFileOpen(filenameDfsu3);

            // Check that dfsu3 file is a 3D dfsu file.
            switch (dfsu3File.DfsuFileType)
            {
            case DfsuFileType.Dfsu2D:
            case DfsuFileType.DfsuVerticalColumn:
            case DfsuFileType.DfsuVerticalProfileSigma:
            case DfsuFileType.DfsuVerticalProfileSigmaZ:
                throw new InvalidOperationException("Input file is not a 3D dfsu file");
            }

            // Calculate offset from toplayer element. Offset is between 0 (top layer) and
            // dfsu3File.NumberOfLayers-1 (bottom layer)
            int topLayerOffset;

            if (layerNumber > 0 && layerNumber <= dfsu3File.NumberOfLayers)
            {
                topLayerOffset = dfsu3File.NumberOfLayers - layerNumber;
            }
            else if (layerNumber < 0 && -layerNumber <= dfsu3File.NumberOfLayers)
            {
                topLayerOffset = -layerNumber - 1;
            }
            else
            {
                throw new ArgumentException("Layer number is out of range");
            }

            double[] xv = dfsu3File.X;
            double[] yv = dfsu3File.Y;
            float[]  zv = dfsu3File.Z;
            int[]    cv = dfsu3File.Code;

            // --------------------------------------------------
            // Create 2D mesh from 3D mesh

            // List of new 2D nodes
            int           node2DCount = 0;
            List <double> xv2         = new List <double>();
            List <double> yv2         = new List <double>();
            List <float>  zv2         = new List <float>();
            List <int>    cv2         = new List <int>();

            // Renumbering array, from 3D node numbers to 2D node numbers
            // i.e. if a 3D element refers to node number k, the 2D element node number is renumber[k]
            int[] renumber = new int[dfsu3File.NumberOfNodes];

            // Coordinates of last created node
            double xr2 = -1e-10;
            double yr2 = -1e-10;

            // Create 2D nodes, by skipping nodes with equal x,y coordinates
            for (int i = 0; i < dfsu3File.NumberOfNodes; i++)
            {
                // If 3D x,y coordinates are equal to the last created 2D node,
                // map this node to the last created 2D node, otherwise
                // create new 2D node and map to that one
                if (xv[i] != xr2 || yv[i] != yr2)
                {
                    // Create new node
                    node2DCount++;
                    xr2 = xv[i];
                    yr2 = yv[i];
                    float zr2 = zv[i];
                    int   cr2 = cv[i];
                    xv2.Add(xr2);
                    yv2.Add(yr2);
                    zv2.Add(zr2);
                    cv2.Add(cr2);
                }
                // Map this 3D node to the last created 2D node.
                renumber[i] = node2DCount;
            }

            // Find indices of top layer elements
            IList <int> topLayer = dfsu3File.FindTopLayerElements();

            // Create element table for 2D dfsu file
            int[][] elmttable2 = new int[topLayer.Count][];
            for (int i = 0; i < topLayer.Count; i++)
            {
                // 3D element nodes
                int[] elmt3 = dfsu3File.ElementTable[topLayer[i]];
                // 2D element nodes, only half as big, so copy over the first half
                int[] elmt2 = new int[elmt3.Length / 2];
                for (int j = 0; j < elmt2.Length; j++)
                {
                    elmt2[j] = renumber[elmt3[j]];
                }
                elmttable2[i] = elmt2;
            }

            // --------------------------------------------------
            // Create 2D dfsu file
            DfsuBuilder builder = DfsuBuilder.Create(DfsuFileType.Dfsu2D);

            // Setup header and geometry
            builder.SetNodes(xv2.ToArray(), yv2.ToArray(), zv2.ToArray(), cv2.ToArray());
            builder.SetElements(elmttable2);
            builder.SetProjection(dfsu3File.Projection);
            builder.SetTimeInfo(dfsu3File.StartDateTime, dfsu3File.TimeStepInSeconds);
            if (dfsu3File.ZUnit == eumUnit.eumUUnitUndefined)
            {
                builder.SetZUnit(eumUnit.eumUmeter);
            }
            else
            {
                builder.SetZUnit(dfsu3File.ZUnit);
            }

            // Add dynamic items, copying from source, though not the first one, if it
            // contains the z-variation on the nodes
            for (int i = 0; i < dfsu3File.ItemInfo.Count; i++)
            {
                IDfsSimpleDynamicItemInfo itemInfo = dfsu3File.ItemInfo[i];
                if (itemInfo.ElementCount == dfsu3File.NumberOfElements)
                {
                    builder.AddDynamicItem(itemInfo.Name, itemInfo.Quantity);
                }
            }

            // Create file
            DfsuFile dfsu2File = builder.CreateFile(filenameDfsu2);

            // --------------------------------------------------
            // Process data

            // Check if the layer number exists for 2D element, i.e. if that element
            // in 2D has that number of columnes in the 3D (relevant for sigma-z files)
            // If elementExists[i] is false, write delete value to file
            bool[] elementExists     = new bool[topLayer.Count];
            int    numLayersInColumn = topLayer[0] + 1;

            elementExists[0] = (numLayersInColumn - topLayerOffset) > 0;
            for (int i = 1; i < topLayer.Count; i++)
            {
                numLayersInColumn = (topLayer[i] - topLayer[i - 1]);
                elementExists[i]  = (numLayersInColumn - topLayerOffset) > 0;
            }

            // For performance, use predefined itemdata objects when reading data from dfsu 3D file
            IDfsItemData <float>[] dfsu3ItemDatas = new IDfsItemData <float> [dfsu3File.ItemInfo.Count];
            for (int j = 0; j < dfsu3File.ItemInfo.Count; j++)
            {
                dfsu3ItemDatas[j] = (IDfsItemData <float>)dfsu3File.ItemInfo[j].CreateEmptyItemData();
            }

            // Float data to write to dfsu 2D file
            float[] data2            = new float[dfsu2File.NumberOfElements];
            float   deleteValueFloat = dfsu2File.DeleteValueFloat;

            for (int i = 0; i < dfsu3File.NumberOfTimeSteps; i++)
            {
                for (int j = 0; j < dfsu3File.ItemInfo.Count; j++)
                {
                    // Read data from 3D dfsu
                    IDfsItemData <float> data3Item = dfsu3ItemDatas[j];
                    bool ok = dfsu3File.ReadItemTimeStep(data3Item, i);
                    // 3D data
                    float[] data3 = data3Item.Data;

                    // Skip any items not having size = NumberOfElments (the z-variation on the nodes)
                    if (data3.Length != dfsu3File.NumberOfElements)
                    {
                        continue;
                    }

                    // Loop over all 2D elements
                    for (int k = 0; k < topLayer.Count; k++)
                    {
                        // Extract layer data from 3D column into 2D element value
                        if (elementExists[k])
                        {
                            data2[k] = data3[topLayer[k] - topLayerOffset];
                        }
                        else
                        {
                            data2[k] = deleteValueFloat;
                        }
                    }

                    dfsu2File.WriteItemTimeStepNext(data3Item.Time, data2);
                }
            }

            dfsu3File.Close();
            dfsu2File.Close();
        }