public void DrawBuffer(DfmSkinning skinning, CommandBuffer buffer, VertexBuffer vbo, WorldMatrixHandle world, Lighting lights, Material overrideMat) { buffer.AddCommand( (overrideMat ?? Material).Render, null, world, lights, vbo, PrimitiveTypes.TriangleStrip, 0, StartIndex, TriangleStripIndices.Length - 2, SortLayers.OPAQUE, 0, skinning ); }
public void SetSkinning(DfmSkinning skinning) { Levels[0].SetSkinning(skinning); }
public void SetSkinning(DfmSkinning skinning) { this.skinning = skinning; }