public Allocator(Device dev) { adapterInfo = Manager.Adapters.Default; device = dev; creationParameters = device.CreationParameters; }
public DirectShowAllocator(Device dev, int movieID, string tname) { ID = movieID; textureName = tname; adapterInfo = D3D.Manager.Adapters.Default; device = dev; creationParameters = device.CreationParameters; }