public override void Init() { Content.ContentPath = "Data"; Instance = this; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree <Entity>(0, 0, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); Graphics.Renderer.IRenderer Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings() { FogDistance = 100, WaterLevel = -55 } }; SRC = new SortedTestSceneRendererConnector { Scene = Scene, Renderer = Renderer, }; Renderer.Initialize(Scene.View); SRC.Initialize(); Scene.Add(exquemelin = new Entity { MainGraphic = new Graphics.Content.MetaModel { SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/MainCharacter1.x"), Texture = new Graphics.Content.TextureFromFile("Models/Units/MainCharacter1.png"), World = Matrix.Scaling(0.5f, 0.5f, 0.5f) * Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(0, 0, -4f), }, VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true) }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera, }; }
public override void Init() { Content.ContentPath = "Data"; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree <Entity>(10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { ShadowQuality = Graphics.Renderer.Settings.ShadowQualities.NoShadows } }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = Scene, Renderer = Renderer }; sceneRendererConnector.Initialize(); Scene.Add(exquemelin = new Entity { MainGraphic = new Graphics.Content.MetaModel { SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/Zombie1.x"), Texture = new Graphics.Content.TextureFromFile("Models/Units/Zombie1.png"), World = Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Scaling(0.5f, 0.5f, 0.5f), HasAlpha = false, }, VisibilityLocalBounding = new Common.Bounding.NonfittableBounding(Vector3.Zero, false, true) }); Graphics.Renderer.Renderer.EntityAnimation ea = Scene.View.Content.Peek <Graphics.Renderer.Renderer.EntityAnimation>(exquemelin.MetaEntityAnimation); ea.PlayAnimation(new AnimationPlayParameters("Idle1", true)); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera, }; }
public override void Init() { Content.ContentPath = "Data"; Instance = this; //splatTexture = Content.Peek<Texture>(new TextureFromFile("splatting.png")); //grassTexture = Content.Peek<Texture>(new TextureFromFile("")); //soilTexture = Content.Peek<Texture>(new TextureFromFile("")); //grass2Texture = Content.Peek<Texture>(new TextureFromFile("")); //stoneTexture = Content.Peek<Texture>(new TextureFromFile("")); Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, ZNear = 0.1f, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree <Entity>(0, 0, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = Renderer, Scene = Scene }; sceneRendererConnector.Initialize(); heightmap = TextureUtil.ToHeightmap(Content.Peek <Texture>(new TextureFromFile("heightmap.png")), 100); Scene.Add(ground = new Entity { MainGraphic = new MetaModel { XMesh = new MeshConcretize { MeshDescription = new Graphics.Software.Meshes.MeshFromHeightmap { Grid = new Graphics.Software.Meshes.Grid { Position = Vector3.Zero, MeshType = MeshType.Indexed, Size = new Vector2(100, 100), NWidth = heightmap.GetLength(1) - 1, NHeight = heightmap.GetLength(0) - 1, UVMax = new Vector2(1, 1), UVMin = new Vector2(0, 0) }, Height = 20, Heightmap = heightmap, Rectangle = new RectangleF(0, 0, 1, 1), PointSample = true }, Layout = Graphics.Software.Vertex.PositionNormalTexcoord.Instance }, SplatMapped = true, Texture = new TextureFromFile("splatting.png"), SplatTexutre = new MetaResource <Texture, SlimDX.Direct3D10.Texture2D>[1] { new TextureFromFile("splattingtest.png") }, MaterialTexture = new MetaResource <Texture, SlimDX.Direct3D10.Texture2D>[4] { new TextureFromFile("grass.png") , new TextureFromFile("pebbles.png"), new TextureFromFile("vines.png"), new TextureFromFile("rock.png") }, }, VisibilityLocalBounding = Vector3.Zero }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera, //InputHandler = groundTextureEditor, //FilteredMessages = new MessageType[] { } }; }
public override void Init() { Content.ContentPath = "Data"; StateManager = new Device9StateManager(Device9); Scene.View = this; Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = Renderer, Scene = Scene }; sceneRendererConnector.Initialize(); Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, AspectRatio = AspectRatio }; Scene.Add(donutEntity = new Entity { MainGraphic = new Graphics.Content.MetaModel { SkinnedMesh = new SkinnedMeshFromFile("Models/Props/Palmtree1.x"), Texture = new TextureFromFile("Models/Props/Palmtree1.png"), World = Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya } }); Scene.Add(goblinEntity = new Entity { MainGraphic = new Graphics.Content.MetaModel { SkinnedMesh = new Graphics.Content.SkinnedMeshFromFile("Models/Units/Brute1.x"), Texture = new Graphics.Content.TextureFromFile("Models/Units/Brute1.png"), World = Graphics.Content.SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(4, 4, 0), } }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera, }; //donutEntity.PlayAnimation("idle1", 1, true, 0); Renderer.Initialize(this); System.Windows.Forms.PropertyGrid p1; System.Windows.Forms.PropertyGrid p2; System.Windows.Forms.Form form1 = new System.Windows.Forms.Form(); System.Windows.Forms.Form form2 = new System.Windows.Forms.Form(); form1.Controls.Add(p1 = new System.Windows.Forms.PropertyGrid { SelectedObject = Renderer.Settings, Dock = System.Windows.Forms.DockStyle.Fill }); form2.Controls.Add(p2 = new System.Windows.Forms.PropertyGrid { SelectedObject = GraphicsDevice.Settings, Dock = System.Windows.Forms.DockStyle.Fill }); form1.Show(); form2.Show(); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree <Entity>(-1, -1, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); rand = new Random(); nBillboards = 2000; billboards = new Entity[nBillboards]; directions = new Vector3[nBillboards]; for (int i = 0; i < nBillboards; i++) { directions[i] = new Vector3((float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1); } InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera }; Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 500 } }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = Renderer, Scene = Scene }; sceneRendererConnector.Initialize(); for (int i = 0; i < nBillboards; i++) { Scene.Add(billboards[i] = new Entity { MainGraphic = new MetaModel { AlphaRef = 0, BaseTexture = null, CastShadows = Priority.Never, HasAlpha = true, IsBillboard = true, IsWater = false, MaterialTexture = null, Mesh = null, ReceivesAmbientLight = Priority.Never, ReceivesDiffuseLight = Priority.Never, ReceivesShadows = Priority.Never, SkinnedMesh = null, SplatMapped = false, SplatTexutre = null, Texture = new TextureFromFile("checker.png"), Visible = Priority.High, World = Matrix.Identity, XMesh = new MeshConcretize { MeshDescription = new Meshes.IndexedPlane { Facings = Facings.Backside | Facings.Frontside, Position = Vector3.Zero, Size = new Vector2(5, 5), UVMin = Vector2.Zero, UVMax = new Vector2(1, 1) }, Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance } }, VisibilityLocalBounding = Vector3.Zero, WorldMatrix = Matrix.Identity }); } }
public override void Init() { Content.ContentPath = "Data"; Instance = this; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 10000, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree <Entity>(-1, -1, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); arrow = new MetaModel { HasAlpha = true, IsAxialBillboard = true, AxialDirection = new Vector3(0.5f, 0.5f, 0), XMesh = new Graphics.Content.MeshFromFile("Arrow.x"), Texture = new TextureFromFile("green.png"), Visible = Priority.High, World = Matrix.Identity, }; direction = new Vector3(1, 0, 0); axialBillboard = new MetaModel { HasAlpha = true, IsAxialBillboard = true, AxialDirection = direction, XMesh = new MeshConcretize { MeshDescription = new Graphics.Software.Meshes.IndexedPlane { Facings = Facings.Frontside | Facings.Backside, Position = new Vector3(-0.5f, -0.5f, 0), Size = new Vector2(1, 1), UVMin = Vector2.Zero, UVMax = new Vector2(1, 1) }, Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance }, Texture = new TextureFromFile("Models/Effects/MuzzleFlash1.png"), World = Matrix.RotationX((float)Math.PI / 2.0f) * Matrix.RotationY((float)Math.PI / 2.0f) * Matrix.Translation(direction * 0.5f) }; rand = new Random(); //axialBillboard.World.Invert(); nBillboards = 1; billboards = new Entity[nBillboards]; directions = new Vector3[nBillboards]; for (int i = 0; i < nBillboards; i++) { directions[i] = new Vector3((float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1, (float)rand.NextDouble() * 2 - 1); } InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera }; Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 50000, WaterLevel = 0 } }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = Renderer, Scene = Scene }; sceneRendererConnector.Initialize(); for (int i = 0; i < nBillboards; i++) { Scene.Add(billboards[i] = new Entity { MainGraphic = axialBillboard, VisibilityLocalBounding = Vector3.Zero, WorldMatrix = Matrix.Identity }); } }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera { Position = new Vector3(-5, 5, 5), }; foreach (var v in scene.AllEntities) { v.VisibilityLocalBounding = Content.Acquire <Graphics.Content.StructBoxer <BoundingBox> >(v.MainGraphic).Value; } var stateManager = new Device9StateManager(Device9); renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = stateManager }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = scene, Renderer = renderer }; sceneRendererConnector.Initialize(); editor = new Graphics.Editors.SceneEditor { Scene = scene }; editorRenderer = new Graphics.Editors.SceneEditor.Renderer9(editor) { BoundingVolumesRenderer = new BoundingVolumesRenderer { StateManager = stateManager, View = this } }; InputHandler = editor; Entity e; scene.Add(e = new Entity { MainGraphic = new MetaModel { XMesh = new MeshFromFile("Models/Props/Barrel1.x"), Texture = new TextureFromFile("Models/Props/Barrel1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(1, 0, 0) }, }); e.VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)e.MainGraphic); e.PickingLocalBounding = CreateBoundingMeshFromModel(e, (MetaModel)e.MainGraphic); scene.Add(e = new Entity { MainGraphic = new MetaModel { SkinnedMesh = new SkinnedMeshFromFile("Models/Props/Bridge1.x"), Texture = new TextureFromFile("Models/Props/Bridge1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(3, 0, 0) }, }); e.VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)e.MainGraphic); e.PickingLocalBounding = CreateBoundingMeshFromModel(e, (MetaModel)e.MainGraphic); }
public override void Init() { Content.ContentPath = "Data"; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(-5, 5, 5), AspectRatio = AspectRatio }; foreach (var v in scene.AllEntities) { v.VisibilityLocalBounding = Vector3.Zero; } Device9StateManager sm = new Device9StateManager(Device9); renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = sm }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Scene = scene, Renderer = renderer }; sceneRendererConnector.Initialize(); bvr = new BoundingVolumesRenderer { View = this, StateManager = sm }; BVEntity t; scene.Add(t = new BVEntity { MainGraphic = new MetaModel { XMesh = new MeshFromFile("Models/Props/Barrel1.x"), Texture = new TextureFromFile("Models/Props/Barrel1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya, }, WorldMatrix = Matrix.Translation(1, 0, 0) }); t.BoundingVolume = Graphics.Boundings.Transform(new Graphics.MetaBoundingBox { Mesh = ((MetaModel)t.MainGraphic).XMesh }, ((MetaModel)t.MainGraphic).World); scene.Add(t = new BVEntity { MainGraphic = new MetaModel { SkinnedMesh = new SkinnedMeshFromFile("Models/Props/Bridge1.x"), Texture = new TextureFromFile("Models/Props/Bridge1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya }, WorldMatrix = Matrix.Translation(3, 0, 0) }); scene.Add(t = new BVEntity { MainGraphic = new MetaModel { SkinnedMesh = new SkinnedMeshFromFile("Models/Props/Bridge1.x"), Texture = new TextureFromFile("Models/Props/Bridge1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya }, WorldMatrix = Matrix.Translation(-3, -3, 0) }); t.BoundingVolume = Vector3.Zero; }
public override void Init() { Content.ContentPath = "Data"; Instance = this; Scene = new Scene(); Scene.View = this; Scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 10000, AspectRatio = AspectRatio }; sceneQuadtree = new Common.Quadtree <Entity>(0, 0, 100, 100, 10); sbau = new SceneBVHAutoSyncer(Scene, sceneQuadtree); StateManager = new Device9StateManager(Device9); int nVertices = 10; int nFaces = nVertices * 2 - 4; int nIndices = nFaces * 3; List <int> indices = new List <int>(); List <Graphics.Software.Vertex.Position3Normal3Texcoord3> vertices = new List <Graphics.Software.Vertex.Position3Normal3Texcoord3>(); for (int i = 0; i < (nVertices / 2) - 1; i++) { indices.Add(i * 2); indices.Add(i * 2 + 2); indices.Add(i * 2 + 1); indices.Add(i * 2 + 1); indices.Add(i * 2 + 2); indices.Add(i * 2 + 3); indices.Add(i * 2 + 0); indices.Add(i * 2 + 1); indices.Add(i * 2 + 3); indices.Add(i * 2 + 0); indices.Add(i * 2 + 3); indices.Add(i * 2 + 2); } for (int i = 0; i < nVertices / 2; i++) { float texturecoord = 1 - ((float)i / (float)nVertices); if (texturecoord > 0.99f) { texturecoord = 0.99f; } vertices.Add(new Graphics.Software.Vertex.Position3Normal3Texcoord3(Vector3.UnitX * i, Vector3.Zero, new Vector3(texturecoord, 1, 0))); vertices.Add(new Graphics.Software.Vertex.Position3Normal3Texcoord3(Vector3.UnitX * i + Vector3.UnitY * 4.0f, Vector3.Zero, new Vector3(texturecoord, 0, 0))); } arrow = new MetaModel { HasAlpha = true, Opacity = 0.4f, XMesh = new MeshConcretize { Mesh = new Graphics.Software.Mesh { IndexBuffer = new Graphics.Software.IndexBuffer(indices.ToArray()), VertexBuffer = new VertexBuffer <Graphics.Software.Vertex.Position3Normal3Texcoord3>(vertices.ToArray()), NVertices = nVertices, NFaces = nFaces, VertexStreamLayout = global::Graphics.Software.Vertex.Position3Normal3Texcoord3.Instance, }, Layout = global::Graphics.Software.Vertex.PositionNormalTexcoord.Instance }, Texture = new TextureFromFile("green.png"), }; InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)Scene.Camera }; Renderer = new Graphics.Renderer.Renderer(Device9) { Scene = Scene, StateManager = StateManager, Settings = new Graphics.Renderer.Settings { FogDistance = 50000, WaterLevel = 0 } }; Renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = Renderer, Scene = Scene }; sceneRendererConnector.Initialize(); Scene.Add(new Entity { MainGraphic = arrow, VisibilityLocalBounding = Vector3.Zero, }); }