コード例 #1
0
    private void DeleteSaveAndReturnToMenu()
    {
        if (!SavingLoadingManager.instance.GetHasSave())
        {
            return;
        }
        SavingLoadingManager.instance.SetHasSaveFalse();

        SceneManager.LoadScene("Menu_Main");
        DevelopmentAccess developmentAccess = FindObjectOfType <DevelopmentAccess>();

        developmentAccess.OpenCloseCheats();
        Destroy(developmentAccess.gameObject);
    }
コード例 #2
0
 private void Awake()
 {
     //Singleton pattern
     if (instance)
     {
         Destroy(gameObject);
     }
     else
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
         asm = FindObjectOfType <AdditiveSceneManager>();
     }
 }