private void DeleteSaveAndReturnToMenu() { if (!SavingLoadingManager.instance.GetHasSave()) { return; } SavingLoadingManager.instance.SetHasSaveFalse(); SceneManager.LoadScene("Menu_Main"); DevelopmentAccess developmentAccess = FindObjectOfType <DevelopmentAccess>(); developmentAccess.OpenCloseCheats(); Destroy(developmentAccess.gameObject); }
private void Awake() { //Singleton pattern if (instance) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); asm = FindObjectOfType <AdditiveSceneManager>(); } }