コード例 #1
0
    private IEnumerator createJigsaw()
    {
        while (isCreateJigsaw)
        {
            Texture2D  texture2D  = Texture2D.blackTexture;
            JigsawBean jigsawBean = CreateJigsawDataUtils.createJigsaw(JigsawStyleEnum.Def, 1f, 1f, texture2D);

            GameObject jigsawObj     = JigsawObjBuilder.buildJigsawGameObj(jigsawBean, texture2D);
            float      startX        = DevUtil.getRandomFloat(-(int)(DevUtil.GetScreenWith() / 2f), (int)(DevUtil.GetScreenWith() / 2f));
            float      startY        = DevUtil.GetScreenHeight() / 2f;
            float      endX          = DevUtil.getRandomFloat(-(int)(DevUtil.GetScreenWith() / 2f), (int)(DevUtil.GetScreenWith() / 2f));
            float      endY          = -DevUtil.GetScreenHeight() / 2f;
            Vector3    startPosition = new Vector3(startX, startY, 2);
            jigsawObj.transform.position = startPosition;
            jigsawObj.transform.DOMove(new Vector3(endX, endY, 2), 10);
            yield return(new WaitForSeconds(1f));
        }
    }