public void CreateNewDev() { Console.Clear(); Dev newDeveloper = new Dev(); Console.WriteLine("Enter the name of the Developer:"); newDeveloper.Name = Console.ReadLine(); Console.WriteLine("Enter the ID Number of the Developer:"); string newDevAsString = Console.ReadLine(); newDeveloper.ID = int.Parse(newDevAsString); Console.WriteLine("Do they have Sight Access?"); string hasPluralSightAccess = Console.ReadLine().ToLower(); if (hasPluralSightAccess == "y") { newDeveloper.HasPluralSightAccess = true; } else { newDeveloper.HasPluralSightAccess = false; } _devRepo.AddDeveloperToList(newDeveloper); }
// Add Developer private void AddNewDevelopers() { DeveloperContent newDeveloper = new DeveloperContent(); Console.Clear(); Console.WriteLine("Enter developer's full name"); newDeveloper.FullName = Console.ReadLine(); Console.WriteLine("Enter developer's ID number (numbers only)"); newDeveloper.IdNum = Int32.Parse(Console.ReadLine()); Console.WriteLine("Does developer have access to Pluralsight (y/n)?"); string hasPluralsight = Console.ReadLine().ToLower(); if (hasPluralsight == "y") { newDeveloper.HasPluralsight = true; Console.WriteLine("Developer successfully added. Press enter to return to menu."); Console.ReadLine(); } else { newDeveloper.HasPluralsight = false; Console.WriteLine("Developer successfully added. Press enter to return to menu."); Console.ReadLine(); } _developerRepo.AddDeveloperToList(newDeveloper); }
// Create new developer private void CreateNewDeveloper() { Console.Clear(); Developer newDeveloper = new Developer(); // ID Number Console.WriteLine("Enter the ID Number of the developer."); string idNumber = Console.ReadLine(); newDeveloper.IDNumber = int.Parse(idNumber); // First Name Console.WriteLine("Enter the developer's first name."); newDeveloper.DeveloperFirstName = Console.ReadLine(); // Last Name Console.WriteLine("Enter the developer's last name."); newDeveloper.DeveloperLastName = Console.ReadLine(); // PluralSight Console.WriteLine("Is this developer PluralSight licensed? (y/n)"); string PluralSight = Console.ReadLine().ToLower(); if (PluralSight == "y") { newDeveloper.PluralSight = true; } else { newDeveloper.PluralSight = false; } _programmerRepo.AddDeveloperToList(newDeveloper); }