public void SendToPlayer(GameMessageBase message, int connectionId) { #if NETWORK_DEBUG DevLogger.Log("SendToPlayer: " + connectionId + " " + message.Type + "\n" + Newtonsoft.Json.JsonConvert.SerializeObject(message, Newtonsoft.Json.Formatting.Indented)); #endif NetworkServer.SendToClient(connectionId, (short)message.Type, message); }
private void OnAppMsgReceived(AppServerAnswerMessageBase answer) { var logString = "Client get app answer type {0} with error {1}"; DevLogger.Log(string.Format(logString, answer.Type, answer.Error), DTanksLogChannel.Network); }
public void Send(AppMessageBase message) { NetworkServer.SendToClient(message.ConnectionId, (short)message.Type, message); #if NETWORK_DEBUG DevLogger.Log("SendAppMessage: " + message.Type + "\n" + Newtonsoft.Json.JsonConvert.SerializeObject(message, Newtonsoft.Json.Formatting.Indented)); #endif }
public void SendToAll(GameMessageBase message) { #if NETWORK_DEBUG DevLogger.Log("SendToAll: " + message.Type + "\n" + Newtonsoft.Json.JsonConvert.SerializeObject(message, Newtonsoft.Json.Formatting.Indented)); #endif NetworkServer.SendToAll((short)message.Type, message); }
private void CheckTransactionsStatuses() { if (_pendingTransactions.Count > 0) { for (int i = 0; i < _pendingTransactions.Count; i++) { var transaction = _pendingTransactions[i]; int transactionConnectionId = transaction.Sender.ConnectionId; string playerMarketAccessToken = Model.GetPlayerMarketAccessToken(transactionConnectionId); DMarketApi.CheckAsyncOperation(playerMarketAccessToken, transaction.OperationIds, (response, request) => { var answerMessage = new AppChangingItemsAnswerMessage(new ItemsChangingResponse()); foreach (var transactionItem in response.Items) { var status = _apiResponseAdapter.GetTransactionStatusType(transactionItem.status); switch (status) { case DMarketTransactionStatusType.Fail: { answerMessage.Response.MarketError = (ErrorCode)transactionItem.transferError.code; transaction.RemoveOperation(transactionItem.operationId); break; } case DMarketTransactionStatusType.Success: { OnSuccessMarketOperation(transactionItem, transaction); transaction.RemoveOperation(transactionItem.operationId); break; } } } var transactionLog = string.Format("Transaction for connection: {0}, operation left: {1}", transaction.Sender.ConnectionId, transaction.OperationsCount); DevLogger.Log(transactionLog, DTanksLogChannel.GameServer); if (transaction.OperationsCount == 0) { SendMessageToClient(answerMessage, transactionConnectionId); _pendingTransactions.Remove(transaction); } Storage.Change(GetPlayer(transactionConnectionId)); }, error => { foreach (var transactionInfo in _pendingTransactions) { OnItemOperationError(transactionInfo.Sender, error); } _pendingTransactions.Clear(); }); } } }
public void Send(GameMessageBase message) { message.ClientId = _currentClient.connection.connectionId; _currentClient.Send((short)message.Type, message); #if NETWORK_DEBUG DevLogger.Log("Send GameMessageBase: " + message.Type + " body: \n" + Newtonsoft.Json.JsonConvert.SerializeObject(message, Newtonsoft.Json.Formatting.Indented)); #endif }
protected void SendMessageToClient(AppServerAnswerMessageBase answerMessage, int connectionId) { answerMessage.ConnectionId = connectionId; var logString = "Server send to {0} app answer type {1} with error {2}"; DevLogger.Log(string.Format(logString, answerMessage.ConnectionId, answerMessage.Type, answerMessage.Error), DTanksLogChannel.Network); Server.Send(answerMessage); }
protected void SendAnswer(AppServerAnswerMessageBase answer, AppMessageBase senderMessage) { answer.ConnectionId = senderMessage.ConnectionId; var logString = "Server send to {0} app answer type {1} with error {2}"; DevLogger.Log(string.Format(logString, answer.ConnectionId, answer.Type, answer.Error), TankGameLogChannel.Network); Server.Send(answer); }
private void OnAppMessageReceive(NetworkMessage msg) { AppMessageBase appMessage = NetworkingUtil.ReadAppMessage(msg); #if NETWORK_DEBUG DevLogger.Log("OnAppMessageReceive received: " + appMessage.Type + "\n" + Newtonsoft.Json.JsonConvert.SerializeObject(appMessage, Newtonsoft.Json.Formatting.Indented)); #endif AppMsgReceived.SafeRaise(appMessage); }
private void ApplyMarketStrategy() { if (SceneManager.GetActiveScene().name.Equals("TestMarket")) { DevLogger.Log("Apply mockup models"); Strategy = new MarketMockupStrategy(); } else { Strategy = new MarketOnlineStrategy(); } }
protected override IEnumerator Start() { if (AutoFlowDefining.IsUseAutoFlow) { SceneController = GameObject.FindObjectOfType <T>(); if (SceneController != null) { yield return(new WaitForSeconds(DelayTime)); DevLogger.Log("start auto flow " + GetType(), TankGameLogChannel.DevInstruments); ApplyFlowOperation(); } } yield return(null); }
public void SendToAllExcept(GameMessageBase message, int exceptConnectionId) { #if NETWORK_DEBUG DevLogger.Log("SendToAllExcept " + exceptConnectionId + " " + message.Type + "\n" + Newtonsoft.Json.JsonConvert.SerializeObject(message, Newtonsoft.Json.Formatting.Indented)); #endif foreach (var connection in NetworkServer.connections) { if (connection != null && connection.connectionId != exceptConnectionId) { NetworkServer.SendToClient( connection.connectionId, (short)message.Type, message); } } }
private void ClearOldVersion() { var oldData = new List <PlayerInfo>(); foreach (var player in Players) { if (player.Version != _version) { oldData.Add(player); } } foreach (var player in oldData) { DevLogger.Log(string.Format("Try delete player info for {0} with old version {1}", player.Autorziation.UserName, player.Version)); DeletePlayer(player); } oldData.Clear(); }
string IApiErrorHelper.GetErrorMessage(ErrorCode code) { #if UNITY_EDITOR if (ErrorsInfo.Count == 0) { foreach (ErrorCode item in Enum.GetValues(typeof(ErrorCode))) { var error = new ErrorInfo(); error.ErrorCode = item; error.ErrorMessage = GetDefaultErrorMessage(error.ErrorCode); ErrorsInfo.Add(error); DevLogger.Log("Add default error info to catalog " + error.ErrorMessage); } UnityEditor.EditorUtility.SetDirty(this); } #endif var result = ErrorsInfo.Find(item => item.ErrorCode == code); return(result != null ? result.ErrorMessage : GetDefaultErrorMessage(code)); }
public static IEnumerator GetRequest(string url, Action <string> callback, Action <string> errorCallback) { using (var www = UnityWebRequest.Get(url)) { www.SetRequestHeader("Content-Type", "text/csv"); #if UNITY_2017_1 yield return(www.Send()); #else yield return(www.SendWebRequest()); #endif if (www.responseCode == 200) { callback(www.downloadHandler.text); } else { DevLogger.Log(string.Format("ApiErrorHelper can't load spreadsheet from {0}\nError: {1}", url, www.error)); errorCallback(www.error); } } }
//TODO refactoring after complete log system private static void Log(string message) { var title = string.Format("<color={0}>{1}</color>", "cyan", MarketLogType.MarketApi); DevLogger.Log(message, title); }
void DeleteOKHandler(Firebase sender, DataSnapshot snapshot) { DevLogger.Log("Firebase.DeleteOKHandler"); }
void PushOKHandler(Firebase sender, DataSnapshot snapshot) { DevLogger.Log("Firebase.PushOKHandler"); }
private void OnConnect(NetworkMessage msg) { DevLogger.Log(string.Concat("Connected: ", msg.conn.address)); Connected.SafeRaise(); }