public Point GetClosestPointOnTile(Point position, out bool success) { lock (_threadLocker) { float[] extents = new Point(20.0f, 2000.0f, 20.0f).ToFloatArray(); float[] center = position.ToRecast().ToFloatArray(); float tx, ty; GetTileByLocation(position, out tx, out ty); int x = (int)Math.Floor(tx); int y = (int)Math.Floor(ty); LoadTile(x, y); dtPolyRef startRef = _query.FindNearestPolygon(center, extents, Filter); if (startRef == 0) { success = false; return(new Point()); } float[] result; DetourStatus status = _query.closestPointOnPolyBoundary(startRef, center, out result); if (status.HasFailed()) { success = false; return(new Point()); } success = true; return(new Point(result.ToWoW())); } }
public float GetZ(Point position, bool strict = false) { lock (_threadLocker) { float[] extents = strict ? new Point(0.5f, 2000.0f, 0.5f).ToFloatArray() : new Point(1.5f, 2000.0f, 1.5f).ToFloatArray(); float[] center = position.ToRecast().ToFloatArray(); float tx, ty; GetTileByLocation(position, out tx, out ty); int x = (int)Math.Floor(tx); int y = (int)Math.Floor(ty); LoadTile(x, y); dtPolyRef startRef = _query.FindNearestPolygon(center, extents, Filter); if (startRef == 0) { Logging.WriteDebug("There is no polygon in this location (Tile " + x + "," + y + "), coord: X:" + position.X + ", Y:" + position.Y); return(0); } float z = _query.GetPolyHeight(startRef, center); if (z == 0 && !strict) // it failed but we are not strict, then search around { float[] result; DetourStatus status = _query.closestPointOnPolyBoundary(startRef, center, out result); z = status.HasFailed() ? 0 : result[1]; } return(z); } }
public bool LoadTile(byte[] data) { lock (_threadLocker) { try { if (CheckDungeon()) { return(false); } MeshTile tile; DetourStatus ret = _mesh.AddTile(data, out tile); if (ret.IsWrongVersion()) { Logging.WriteNavigator("This mesh tile is outdated."); return(false); } if (ret.HasFailed()) { Logging.WriteNavigator("This mesh tile is corrupted."); return(false); } AddMemoryPressure(data.LongLength); // HandleConnections(tile); return(true); } catch (Exception exception) { Logging.WriteError("LoadTile(byte[] data): " + exception); return(false); } } }
public NavMeshException(DetourStatus status, string text) : base(text + " (" + status + ")") { try { Status = status; } catch (Exception exception) { Logging.WriteError("NavMeshException(DetourStatus status, string text): " + exception); } }
public Pather(string continent, ConnectionHandlerDelegate connectionHandler) { lock (_threadLocker) { try { ConnectionHandler = connectionHandler; Continent = continent.Substring(continent.LastIndexOf('\\') + 1); string dir = Application.StartupPath; _meshPath = dir + "\\Meshes"; // + continent; if (!Directory.Exists(_meshPath)) { Logging.WriteNavigator(DetourStatus.Failure + " No mesh for " + continent + " (Path: " + _meshPath + ")"); } _mesh = new NavMesh(); _loadedTiles = new Dictionary <Tuple <int, int>, int>(); _failedTiles = new Dictionary <Tuple <int, int>, int>(); if (_loadTileCheck == null) { _loadTileCheck = new Helpful.Timer(60 * 1000); // 1 min } DetourStatus status; // check if this is a dungeon and initialize our mesh accordingly WoWMap map = WoWMap.FromMPQName(continent); if (map.Record.MapType == WoWMap.MapType.WDTOnlyType || continent == "AllianceGunship") { string dungeonPath = GetDungeonPath(); if (!File.Exists(_meshPath + "\\" + dungeonPath)) { downloadTile(dungeonPath); } byte[] data = File.ReadAllBytes(_meshPath + "\\" + dungeonPath); status = _mesh.Initialize(data); AddMemoryPressure(data.LongLength); IsDungeon = true; } else // 20bits 28bits { status = _mesh.Initialize(1048576, 2048 * Division * Division, Utility.Origin, Utility.TileSize / Division, Utility.TileSize / Division); } // maxPolys = 1 << polyBits (20) = 1048576 // maxTiles = is 8192 (was 4096), Travel loads tons of tile in quester. // I have logs with over 6000 .tile files loaded. if (status.HasFailed()) { Logging.WriteNavigator(status + " Failed to initialize the mesh"); } _query = new NavMeshQuery(new PatherCallback(this)); DetourStatus t = _query.Initialize(_mesh, 524287); // 20bits - 1 //Logging.WriteDebug("NavMeshQuery initialized with status: " + t); Filter = new QueryFilter { IncludeFlags = 0xFFFF, ExcludeFlags = 0x0 }; // Add the costs Filter.SetAreaCost((int)PolyArea.Water, 4); Filter.SetAreaCost((int)PolyArea.Terrain, 1); Filter.SetAreaCost((int)PolyArea.Road, 1); // This is the Taxi system, not in tiles yet Filter.SetAreaCost((int)PolyArea.Danger, 25); if (nManagerSetting.DangerousZones.Count > 0) { int addedDangers = ReportDanger(nManagerSetting.DangerousZones, true); if (addedDangers > 0) { Logging.WriteNavigator(addedDangers + " dangers added."); } } } catch (Exception exception) { Logging.WriteError("Pather(string continent, ConnectionHandlerDelegate connectionHandler): " + exception); } } }
public NavMeshException(DetourStatus status, string text) : base(text + " (" + status + ")") { Status = status; }
public static bool HasSucceeded(this DetourStatus status) { return(status.HasFlag(DetourStatus.Success)); }
public static bool IsPartialResult(this DetourStatus status) { return(status.HasFlag(DetourStatus.PartialResult)); }
public static bool IsInProgress(this DetourStatus status) { return(status.HasFlag(DetourStatus.InProgress)); }
public static bool IsWrongVersion(this DetourStatus status) { return(status.HasFlag(DetourStatus.WrongVersion)); }
public static bool HasFailed(this DetourStatus status) { return(status.HasFlag(DetourStatus.Failure)); }