コード例 #1
0
    bool IsSwiping(ref EDirection a_swipeDirection)
    {
        DetectionManager.DetectionHand detectHand = DetectionManager.Get().GetHand(m_Hand);

        Vector3 velocity = detectHand.GetVelocity();

        if (velocity.x >= m_VelocityThreshold) //right
        {
            a_swipeDirection = EDirection.eRight;
            return(true);
        }
        else if (velocity.x <= -m_VelocityThreshold)//left
        {
            a_swipeDirection = EDirection.eLeft;
            return(true);
        }
        else if (velocity.y >= m_VelocityThreshold) //up
        {
            a_swipeDirection = EDirection.eUpwards;
            return(true);
        }
        else if (velocity.y <= -m_VelocityThreshold)//down
        {
            a_swipeDirection = EDirection.eDownwards;
            return(true);
        }
        else if (velocity.z >= m_VelocityThreshold) //forward
        {
            a_swipeDirection = EDirection.eOutwards;
            return(true);
        }
        else if (velocity.z <= -m_VelocityThreshold)//back
        {
            a_swipeDirection = EDirection.eInWards;
            return(true);
        }

        return(false);
    }
コード例 #2
0
    public void onGestureEnd()
    {
        if (pinching == null)
        {
            return;
        }
        CardBehavior cb = pinching.GetComponent <CardBehavior>();

        cb.pinched = false;

        DetectionManager.DetectionHand rightHand = DetectionManager.Get().GetHand(EHand.eRightHand);

        //pinching.GetComponent<Rigidbody>().velocity = rightHand.GetFinger(EFinger.eIndex).GetTipVelocity();
        pinching.GetComponent <Rigidbody>().velocity = rightHand.GetVelocity();
        Debug.Log(rightHand.GetVelocity().ToString());
        //Debug.Log(rightHand.GetFinger(EFinger.eThumb+1).GetTipVelocity().ToString());

        pinching.transform.parent = null;
        pinching = null;

        //TBD: after release a card,
    }
コード例 #3
0
    public override bool Detected()
    {
        bool       bFound           = false;
        EDirection currentDirection = GetClosestDirection(ref bFound);

        if (bFound)
        {
            if (currentDirection == m_Direction)
            {
                DetectionManager.DetectionHand detectHand = DetectionManager.Get().GetHand(m_Hand);

                if (detectHand.IsSet())
                {
                    if (detectHand.GetFinger(EFinger.eThumb).IsExtended())
                    {
                        for (int i = (int)EFinger.eThumb; i <= (int)EFinger.ePinky; i++)
                        {
                            EFinger finger = EFinger.eThumb + i;

                            if (finger != EFinger.eThumb && finger != EFinger.eUnknown)
                            {
                                if (detectHand.GetFinger(finger).IsExtended())
                                {
                                    return(false);
                                }
                            }
                        }

                        return(true);
                    }
                }
            }
        }

        return(false);
    }
コード例 #4
0
 //  bool isOtherObject = false;
 void Start()
 {
     DetectionManager.Get().getCurrentObject += GetSizeObj;
 }
コード例 #5
0
 Vector3 GetPosition()
 {
     return(DetectionManager.Get().GetHand(m_Hand).GetHandPosition());
 }
コード例 #6
0
    public void onGestureStay()
    {
        if (DetectionManager.Get().IsHandSet(m_Hand))
        {
            // Detect index finger
            m_DetectHand = DetectionManager.Get().GetHand(m_Hand);
            EFinger finger = EFinger.eThumb + 1;

            // Do raycast here
            if (DetectionManager.Get().GetHand(m_Hand).IsPinching())
            {
                RaycastHit hit;

                // Draw ray
                Debug.DrawRay(m_DetectHand.GetFinger(finger).GetTipPosition(), m_DetectHand.GetFinger(finger).GetFingerDirection() * 0.06f, Color.white);

                if (pinching != null)
                {
                    return;
                }

                // Draw ray for palm instead
                //Debug.DrawRay(DetectionManager.Get().GetHand(m_Hand).GetHandPosition(), transform.TransformDirection(Vector3.forward) * 1000, Color.white);

                if (Physics.Raycast(m_DetectHand.GetFinger(finger).GetTipPosition(), m_DetectHand.GetFinger(finger).GetFingerDirection(), out hit, 0.06f)) // need a length limit on raycast
                {
                    if (hit.collider.tag == "Card")
                    {
                        Debug.Log("YEET");
                        //hit.collider.gameObject.transform.parent = parentObject.transform;

                        /*
                         * testObject.transform.parent = parentObject.transform;
                         * vector = parentObject.transform.position;
                         * vector.z += 0.25f;
                         */

                        GameObject   go = hit.collider.gameObject;
                        CardBehavior cb = go.GetComponent <CardBehavior>();
                        DeckBehavior db = deck.GetComponent <DeckBehavior>();
                        if (db.cardsInHand.Contains(cb)) // the card pinched is in hand
                        {
                            db.HandToPinch(go);
                        }
                        else // the card pinched is in wild
                        {
                            cb.pinched = true;
                        }


                        go.transform.parent = parentObject.transform;

                        pinching = go;

                        //vector = testObject.transform.position - parentObject.transform.position;
                        //testObject.transform.position = vector;
                        //testObject.transform.position = parentObject.transform.position + translateVector;
                        //hit.collider.gameObject.GetComponent<Rigidbody>().useGravity = false;
                    }
                }
            } // End raycast
        }
    }
コード例 #7
0
 public override bool Detected()
 {
     return(DetectionManager.Get().GetHand(m_Hand).IsPinching());
     //return false;
 }
コード例 #8
0
 private void Start()
 {
     DetectionManager.Get().getCurrentObject += Task1ButtonControl;
 }
コード例 #9
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 void ClearCurrentObject()
 {
     //DetectionManager.Get().GetCurrentGameObject();
     DetectionManager.Get().m_ManipulatedObject = null;
 }
コード例 #10
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    public void SpawnAtLeftHand()
    {
        Vector3 pos = DetectionManager.Get().GetHand(EHand.eLeftHand).GetFinger(EFinger.eIndex).GetTipPosition();

        Instantiate(m_Object, pos, m_Object.transform.rotation);
    }
コード例 #11
0
 // Use this for initialization
 void Start()
 {
     DetectionManager.Get().getCurrentObject += GetColorObj;
     //DetectionManager.Get().getCurrentObj += GetColorObj;
 }
コード例 #12
0
 public void UpdateData()
 {
     game.SetActive(true);
     DetectionManager.DetectionHand detectHand_R = DetectionManager.Get().GetHand(EHand.eRightHand);
     game.transform.position = detectHand_R.GetFinger(EFinger.eIndex).GetTipPosition();
 }