private void Awake() { if (sInstance == null) { sInstance = this; } else { Destroy(this); } m_LeftDetection = new DetectionHand(); m_RightDetection = new DetectionHand(); m_LeapService = FindObjectOfType <LeapServiceProvider>(); bool[] leftBools = LeftActivationFingers.GetAsArray(); bool[] rightBools = RightActivationFingers.GetAsArray(); for (int i = 0; i < leftBools.Length; i++) { EFinger SelectedFinger = EFinger.eThumb + i; if (leftBools[i]) { m_LeftFingerCollisions.Add(SelectedFinger, CreateCollisionSphere()); } if (rightBools[i]) { m_RightFingerCollisions.Add(SelectedFinger, CreateCollisionSphere()); } } }
private void Awake() { if (sInstance == null) { sInstance = this; } else { Destroy(this); } m_LeftDetection = new DetectionHand(); m_RightDetection = new DetectionHand(); m_LeapService = FindObjectOfType <LeapServiceProvider>(); m_LeftFingerCollision = GameObject.CreatePrimitive(PrimitiveType.Sphere); m_RightFingerCollision = GameObject.CreatePrimitive(PrimitiveType.Sphere); m_LeftFingerCollision.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); m_RightFingerCollision.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); m_LeftFingerCollision.AddComponent <FingerCollision>(); m_RightFingerCollision.AddComponent <FingerCollision>(); m_LeftFingerCollision.GetComponent <SphereCollider>().isTrigger = true; m_RightFingerCollision.GetComponent <SphereCollider>().isTrigger = true; m_RightFingerCollision.GetComponent <MeshRenderer>().enabled = false; m_LeftFingerCollision.GetComponent <MeshRenderer>().enabled = false; Rigidbody leftRigid = m_LeftFingerCollision.AddComponent <Rigidbody>(); Rigidbody rightRigid = m_RightFingerCollision.AddComponent <Rigidbody>(); rightRigid.useGravity = false; rightRigid.collisionDetectionMode = CollisionDetectionMode.Continuous; leftRigid.useGravity = false; leftRigid.collisionDetectionMode = CollisionDetectionMode.Continuous; }