public void ResetGame() { resetGame = true; TheresaWinsUi.SetActive(false); EUWinsUi.SetActive(false); DrawUi.SetActive(false); p1Light.enabled = false; p2Light.enabled = false; timeLimit = timeLimitHolder; StartUi.SetActive(false); InGameUi.SetActive(false); SettingsUi.SetActive(false); CreditsUi.SetActive(false); PauseUi.SetActive(false); HelpUi.SetActive(false); mainLight.enabled = false; camController.CameraMoveToGame(); p1Detection.ResetGame(); p2Detection.ResetGame(); timeBtwSpawns = 2; StartCoroutine(StartGameMode()); StartCoroutine(FadeMusic()); }