private static GameRenderQuality checkGPU_Adreno(string[] tokens) { int num = 0; for (int i = 1; i < tokens.Length; i++) { if (DetectRenderQuality.TryGetInt(ref num, tokens[i])) { if (num < 200) { return(GameRenderQuality.Low); } if (num < 300) { if (num > 220) { return(GameRenderQuality.Low); } return(GameRenderQuality.Low); } else if (num < 400) { if (num >= 330) { return(GameRenderQuality.High); } if (num >= 320) { return(GameRenderQuality.Medium); } return(GameRenderQuality.Low); } else if (num >= 400) { if (num < 420) { return(GameRenderQuality.Medium); } return(GameRenderQuality.High); } } } return(GameRenderQuality.Low); }
private static GameRenderQuality checkGPU_Tegra(string[] tokens) { bool flag = false; int num = 0; GameRenderQuality result = GameRenderQuality.Low; for (int i = 1; i < tokens.Length; i++) { if (DetectRenderQuality.TryGetInt(ref num, tokens[i])) { flag = true; if (num >= 4) { result = GameRenderQuality.High; break; } if (num == 3) { result = GameRenderQuality.Medium; break; } } else { string a = tokens[i]; if (a == "k1") { result = GameRenderQuality.High; flag = true; break; } } } if (!flag) { result = GameRenderQuality.Medium; } return(result); }
private static GameRenderQuality checkGPU_PowerVR(string[] tokens) { bool flag = false; bool flag2 = false; GameRenderQuality result = GameRenderQuality.Low; int num = 0; for (int i = 1; i < tokens.Length; i++) { string text = tokens[i]; if (text == "sgx") { flag = true; } else { if (text == "rogue") { flag2 = true; break; } if (flag) { bool flag3 = false; int num2 = text.IndexOf("mp"); if (num2 > 0) { DetectRenderQuality.TryGetInt(ref num, text.Substring(0, num2)); flag3 = true; } else if (DetectRenderQuality.TryGetInt(ref num, text)) { for (int j = i + 1; j < tokens.Length; j++) { text = tokens[j].ToLower(); if (text.IndexOf("mp") >= 0) { flag3 = true; break; } } } if (num > 0) { if (num < 543) { result = GameRenderQuality.Low; } else if (num == 543) { result = GameRenderQuality.Low; } else if (num == 544) { result = GameRenderQuality.Low; if (flag3) { result = GameRenderQuality.Medium; } } else { result = GameRenderQuality.Medium; } break; } } else if (text.Length > 4) { char c = text[0]; char c2 = text[1]; if (c == 'g') { if (c2 >= '0' && c2 <= '9') { DetectRenderQuality.TryGetInt(ref num, text.Substring(1)); } else { DetectRenderQuality.TryGetInt(ref num, text.Substring(2)); } if (num > 0) { if (num >= 7000) { result = GameRenderQuality.High; } else if (num >= 6000) { if (num < 6100) { result = GameRenderQuality.Low; } else if (num < 6400) { result = GameRenderQuality.Medium; } else { result = GameRenderQuality.High; } } else { result = GameRenderQuality.Low; } break; } } } } } if (flag2) { result = GameRenderQuality.High; } return(result); }
private static GameRenderQuality checkGPU_Mali(string[] tokens) { int num = 0; GameRenderQuality result = GameRenderQuality.Low; for (int i = 1; i < tokens.Length; i++) { string text = tokens[i]; if (text.Length >= 3) { int num2 = text.LastIndexOf("mp"); bool flag = text[0] == 't'; if (num2 > 0) { int num3 = (!flag) ? 0 : 1; text = text.Substring(num3, num2 - num3); DetectRenderQuality.TryGetInt(ref num, text); } else { if (flag) { text = text.Substring(1); } if (DetectRenderQuality.TryGetInt(ref num, text)) { for (int j = i + 1; j < tokens.Length; j++) { text = tokens[j]; if (text.IndexOf("mp") >= 0) { break; } } } } if (num > 0) { if (num < 400) { result = GameRenderQuality.Low; } else if (num < 500) { if (num == 400) { result = GameRenderQuality.Low; } else if (num == 450) { result = GameRenderQuality.Medium; } else { result = GameRenderQuality.Low; } } else if (num < 700) { if (!flag) { result = GameRenderQuality.Low; } else if (num < 620) { result = GameRenderQuality.Low; } else if (num < 628) { result = GameRenderQuality.Medium; } else { result = GameRenderQuality.High; } } else if (!flag) { result = GameRenderQuality.Low; } else { result = GameRenderQuality.High; } break; } } } return(result); }