private void Awake() { FindObjectOfType <GameManager>().towers.Add(this); existUpgrade = upgrade != null; base.Awake(); detect.GetComponent <SphereCollider>().radius = area; _sound = GetComponent <TowerSound>(); }
private void Awake() { FindObjectOfType <GameManager>().towers.Add(this); existUpgrade = upgrade != null; base.Awake(); detect.GetComponent <SphereCollider>().radius = area; _sound = GetComponent <TowerSound>(); }