void Start() { visuals.Initialize(); visuals.SetGameObject(gameObject); Initialize(); }
void Start() { visuals.Initialize(); linearCutControlelrObject.SetController(visuals, destructionLayer); complexCutControllerObject.SetController(visuals, destructionLayer); polygonControllerObject.SetController(visuals, destructionLayer); polygonBrushControllerObject.SetController(visuals, destructionLayer); complexBrushControllerObject.SetController(visuals, destructionLayer); polygonBrushControllerObject.Initialize(); }