public void NotifyProjectileDestroy(IProjectile p) { var dp = new DestroyProjectile(p); _packetHandlerManager.BroadcastPacket(dp, Channel.CHL_S2C); }
public void notifyProjectileDestroy(Projectile p) { var dp = new DestroyProjectile(p); _game.PacketHandlerManager.broadcastPacket(dp, Channel.CHL_S2C); }