// Update is called once per frame void Update() { if (Vector3.Distance(transform.position, destinationController.GetDestination()) < 8f) { destinationController.CreateDestination(); navAgent.SetDestination(destinationController.GetDestination()); } }
protected virtual void Update() { if (!inAction) { return; } // 自分の位置と接触してきたオブジェクトの位置とを計算して、距離と方向を出して正規化(速度ベクトルを算出) distination = (targetPos.transform.position - transform.position).normalized; distination = new Vector3(distination.x, 0f, 0f).normalized; if (distination.x == 1) { transform.LookAt(targetPos); transform.rotation = Quaternion.Euler(new Vector3(0, 90, 0)); } else { transform.LookAt(targetPos); transform.rotation = Quaternion.Euler(new Vector3(0, -90, 0)); } animator.SetFloat("Speed", navAgent.velocity.magnitude); //移動先決定 if (Vector3.Distance(transform.position, destinationController.GetDestination()) < 0.5f) { destinationController.CreateDestination(); navAgent.SetDestination(destinationController.GetDestination()); } //攻撃開始 /*if (Vector3.Distance(transform.position, targetPos.position) < 0f) * { * Debug.Log(navAgent.remainingDistance); * timeleft -= Time.deltaTime; * if (timeleft <= 0.0) * { * timeleft = 2.0f; * attackIndex = Random.Range(1, 101); * Debug.Log(attackIndex); * * if (1 <= attackIndex && attackIndex <= 21) * { * animator.SetTrigger("H-Atk"); * } * else if (31 <= attackIndex && attackIndex <= 51) * { * animator.SetTrigger("Comb-Atk"); * } * else * { * animator.SetTrigger("L-Atk"); * } * } * }*/ }