private static BdatStringCollection GetBdatStringCollection(Options options) { BdatTables bdats = ReadBdatTables(options, true); BdatStringCollection tables = DeserializeStrings.DeserializeTables(bdats); Metadata.ApplyMetadata(tables); return(tables); }
public static void GenerateBdatHtml(IFileSystem fs, string outDir, IProgressReport progress) { var bdats = new BdatTables(fs, true, progress); BdatStringCollection tablesStr = DeserializeStrings.DeserializeTables(bdats, progress); Metadata.ApplyMetadata(tablesStr); HtmlGen.PrintSeparateTables(tablesStr, Path.Combine(outDir, BdatDir), progress); JsonGen.PrintAllTables(tablesStr, Path.Combine(outDir, JsonDir), progress); BdatCollection tables = Deserialize.DeserializeTables(bdats, progress); string dataDir = Path.Combine(outDir, DataDir); progress.SetTotal(0); progress.LogMessage("Creating salvaging tables"); Directory.CreateDirectory(dataDir); string salvaging = SalvagingTable.Print(tables); File.WriteAllText(Path.Combine(dataDir, "salvaging.html"), salvaging); progress.LogMessage("Creating enemy tables"); using (var writer = new StreamWriter(Path.Combine(dataDir, "enemies.csv"))) { Enemies.PrintEnemies(tables, writer); } progress.LogMessage("Creating achievement tables"); using (var writer = new StreamWriter(Path.Combine(dataDir, "achievements.csv"))) { Achievements.PrintAchievements(tables, writer); } string gmkDir = Path.Combine(outDir, GmkDir); MapInfo[] gimmicks = ReadGmk.ReadAll(fs, tables, progress); progress.LogMessage("Writing map info and gimmick data"); ExportMap.ExportCsv(gimmicks, gmkDir); }