コード例 #1
0
        private protected void CreateViews()
        {
            // Create or reset the heap
            if (_viewHeap is null)
            {
                _viewHeap = _device.CreateDescriptorHeap(DescriptorHeapType.RenderTargetView, Configuration.BackBufferCount, false);
                _views    = _viewHeap.AllocateHandles(Configuration.BackBufferCount);
            }
            else
            {
                _viewHeap.ResetHeap();
            }

            for (var i = 0u; i < Configuration.BackBufferCount; i++)
            {
                _device.CreateRenderTargetView(_backBuffers[i], _views[i]);
            }
        }
コード例 #2
0
        /// <summary>
        /// Allocates a range of descriptor handles in the resource descriptor heap, used for CBVs, SRVs, and UAVs
        /// </summary>
        /// <param name="descriptorCount"></param>
        /// <returns></returns>
        public DescriptorAllocation AllocateSamplerDescriptors(int descriptorCount)
        {
            var handles = _samplers.AllocateHandles(descriptorCount);

            return(handles);
        }