コード例 #1
0
        private IEnumerator UpdatePosition(GameObject item)
        {
            Camera   fpsCamera    = CameraManager.GetPovCameras.First();
            Renderer itemRenderer = item.GetComponent <Renderer>();

            while (isUpdate)
            {
                Bounds  itemBounds = itemRenderer.bounds;
                Vector3 itemNDCMin = fpsCamera.WorldToViewportPoint(itemBounds.min);
                Vector3 itemNDCMax = fpsCamera.WorldToViewportPoint(itemBounds.max);
                float   left       = Mathf.Min(itemNDCMin.x, itemNDCMax.x);
                float   right      = Mathf.Max(itemNDCMin.x, itemNDCMax.x);
                float   bottom     = Mathf.Min(itemNDCMin.y, itemNDCMax.y);
                float   top        = Mathf.Max(itemNDCMin.y, itemNDCMax.y);
                float   x          = GetCoordWithBound(left, right, fpsCamera.pixelWidth,
                                                       DescriptionInputField.GetComponent <RectTransform>().rect.width);
                float y = GetCoordWithBound(bottom, top, fpsCamera.pixelHeight, 0);
                Root.transform.position = new Vector3(x, y, 0);
                yield return(null);
            }
        }
コード例 #2
0
 public IMN18CPage DescriptionOfMinorWork(string description)
 {
     DescriptionInputField.Clear();
     DescriptionInputField.SendKeys(description);
     return(this);
 }