/// <summary> /// Initializes a new instance of the <see cref="LightShadowMap"/> class. /// </summary> public LightDirectionalShadowMap() { CascadeCount = LightShadowMapCascadeCount.FourCascades; DepthRange = new DepthRangeParameters(); PartitionMode = new PartitionLogarithmic(); StabilizationMode = LightShadowMapStabilizationMode.ProjectionSnapping; }