void Start() { depthTextStringEndFormat = depthText.text.Substring(depthStartZeroes, depthText.text.Length - depthStartZeroes); coinTextStringEndFormat = coinText.text.Substring(coinStartZeroes, coinText.text.Length - coinStartZeroes); highscoreStringEndFormat = highScoreText.text.Substring(highScoreStartZeroes, highScoreText.text.Length - highScoreStartZeroes); depthMeter = FindObjectOfType <DepthMeter>(); scoreManager = FindObjectOfType <ScoreManager>(); highScoreText.text = scoreManager.HighScore.ToString() + highscoreStringEndFormat; }
void Start() { depthMeter = FindObjectOfType <Player>().GetComponent <DepthMeter>(); currentCamera = GetComponent <CinemachineVirtualCamera>(); dolly = currentCamera.GetCinemachineComponent <CinemachineTrackedDolly>(); // Subscribe to events goSlowerColliderGO.GetComponent <SetSpeedOnTrigger>().SetSpeed += CameraMovement_GoSlower; goFasterColliderGO.GetComponent <SetSpeedOnTrigger>().SetSpeed += CameraMovement_GoFaster; startSlowerColliderY = goSlowerColliderGO.transform.position.y; startFasterColliderY = goFasterColliderGO.transform.position.y; startLoseColliderY = loseColliderGO.transform.position.y; cameraSpeed = cameraSlowSpeed; }
private void Start() { Score = 0; depthMeter = FindObjectOfType <DepthMeter>(); ui_Manager = FindObjectOfType <UI_Manager>(); }
private void Start() { levelLoader = FindObjectOfType <LevelLoader>(); scoreManager = FindObjectOfType <ScoreManager>(); depthMeter = FindObjectOfType <DepthMeter>(); }