コード例 #1
0
        public void OpenSavedColorDataWithDepth()
        {
            if (this.DepthMetaData == null)
            {
                this.DepthMetaData = new DepthMetaData();
            }

            byte[] colorInfo = null;
            //DepthMetaData.ReadDepthWithColor_PLY(pathModels, FileNamePLY, ref this.DepthMetaData.FrameData, ref colorInfo);
            DepthMetaData.ReadDepthWithColor_OBJ(pathModels, PointCloudScannerSettings.FileNameOBJ, ref this.DepthMetaData.FrameData, ref colorInfo);

            if (colorInfo != null)
            {
                if (this.ColorMetaData == null)
                {
                    this.ColorMetaData = new ColorMetaData();
                }

                this.ColorMetaData.SetColorPixels(colorInfo);
            }
            else
            {
                MessageBox.Show("Error reading a color Info With Depth: " + PointCloudScannerSettings.FileNamePLY + " - please create one first");
            }
        }
コード例 #2
0
        public void SaveObjFile()
        {
            //open a file
            DepthMetaData DepthMetaData = new DepthMetaData();

            byte[] colorInfo = null;

            //string fileName = "\\test.obj";
            DepthMetaData.ReadDepthWithColor_OBJ(path, "KinectFace1.obj", ref DepthMetaData.FrameData, ref colorInfo);

            PointCloudUtilsIO.Write_OBJ(colorInfo, DepthMetaData.FrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault, path, "test.obj");

            //PointCloudIO.Write_PLY(myColorPixels, this.DepthMetaData.FrameData, pathModels, FileNameColorInfoWithDepth);

            //List<Vertex> myVertexReference = this.OpenGLControl.GLrender.Models3D[0].Vertices;
            //List<Vertex> myVertexToBeMatched = this.OpenGLControl.GLrender.Models3D[1].Vertices;
        }
コード例 #3
0
        public void TransformPointCloud_SaveObjFile()
        {
            //open a file
            DepthMetaData DepthMetaData = new DepthMetaData();

            byte[] colorInfo = null;


            DepthMetaData.ReadDepthWithColor_OBJ(path, "KinectFace1.obj", ref DepthMetaData.FrameData, ref colorInfo);

            List <Vector3d> myVectors      = Vertices.ConvertToVector3DList_FromArray(DepthMetaData.FrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault);
            List <float[]>  myColorsFloats = PointCloudUtils.CreateColorInfo(colorInfo, DepthMetaData.FrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault);
            List <Vertex>   myVertexList   = Model3D.CreateVertexList(myVectors, myColorsFloats);

            VertexUtils.ScaleByFactor(myVertexList, 0.9);
            VertexUtils.RotateVertices30Degrees(myVertexList);
            VertexUtils.TranslateVertices(myVertexList, 10, 3, 5);

            Model3D.Save_ListVertices_Obj(myVertexList, path, "transformed.obj");
        }