private void InitializeRecordAndScore() { di = new DependencyInjector(); pd = new PlayerData(); ld = new LevelData(); pd = di.GetAllPlayerData(); ld = di.GetLevelData(3); score = 0; bestScore = ld.BestScore; BestScore.text = "Record: " + ld.BestScore; Score.text = "Puntaje: " + score; SettingTimeOfGame(); }