protected override State Execute(AIBehaviorTree aiBehaviorTree, params object[] parameters)
    {
        DepartmentOfScience agency = aiBehaviorTree.AICommander.Empire.GetAgency <DepartmentOfScience>();

        if (agency != null && !agency.CanPillage())
        {
            return(State.Failure);
        }
        if (!this.downloadableContentService.IsShared(DownloadableContent11.ReadOnlyName))
        {
            return(State.Failure);
        }
        Army army;

        if (base.GetArmyUnlessLocked(aiBehaviorTree, "$Army", out army) != AIArmyMission.AIArmyMissionErrorCode.None)
        {
            return(State.Failure);
        }
        if (!aiBehaviorTree.Variables.ContainsKey(this.TargetListVarName))
        {
            return(State.Failure);
        }
        if (!string.IsNullOrEmpty(this.OpportunityMaximumTurnName) && aiBehaviorTree.Variables.ContainsKey(this.OpportunityMaximumTurnName))
        {
            this.OpportunityMaximumTurn = (float)aiBehaviorTree.Variables[this.OpportunityMaximumTurnName];
        }
        List <IWorldPositionable> list = aiBehaviorTree.Variables[this.TargetListVarName] as List <IWorldPositionable>;

        if (list == null)
        {
            aiBehaviorTree.ErrorCode = 10;
            return(State.Failure);
        }
        if (list.Count == 0)
        {
            aiBehaviorTree.ErrorCode = 10;
            return(State.Failure);
        }
        AIEntity_Empire entity          = aiBehaviorTree.AICommander.AIPlayer.GetEntity <AIEntity_Empire>();
        float           num             = 0.1f;
        float           propertyValue   = army.GetPropertyValue(SimulationProperties.MaximumMovement);
        PointOfInterest pointOfInterest = null;

        for (int i = 0; i < list.Count; i++)
        {
            PointOfInterest pointOfInterest2 = list[i] as PointOfInterest;
            if (pointOfInterest2 != null && pointOfInterest2.Region.City != null && pointOfInterest2.PointOfInterestImprovement != null && DepartmentOfDefense.CanStartPillage(army, pointOfInterest2, false))
            {
                float num2 = 0.5f;
                if (entity != null)
                {
                    num2 = this.ComputePillageInterest(pointOfInterest2, entity, army) * 0.5f;
                }
                if (num2 >= 0f)
                {
                    float num3 = (float)this.worldPositionningService.GetDistance(army.WorldPosition, pointOfInterest2.WorldPosition) / propertyValue;
                    if (num3 <= this.MaximumTurnDistance)
                    {
                        float num4 = 0.5f - num3 / this.MaximumTurnDistance;
                        num2 = AILayer.Boost(num2, num4 * 0.5f);
                        float propertyValue2 = pointOfInterest2.GetPropertyValue(SimulationProperties.PillageDefense);
                        float propertyValue3 = pointOfInterest2.GetPropertyValue(SimulationProperties.MaximumPillageDefense);
                        num2 = AILayer.Boost(num2, (1f - propertyValue2 / propertyValue3) * 0.2f);
                        if (num2 > num)
                        {
                            num             = num2;
                            pointOfInterest = pointOfInterest2;
                        }
                    }
                }
            }
        }
        if (pointOfInterest != null)
        {
            if (this.OpportunityMaximumTurn > 0f)
            {
                int num5 = 0;
                int num6 = 0;
                if (aiBehaviorTree.Variables.ContainsKey(this.OpportunityMainTargetPosition))
                {
                    WorldPosition mainTargetPosition = (WorldPosition)aiBehaviorTree.Variables[this.OpportunityMainTargetPosition];
                    if (!AIBehaviorTreeNode_Decorator_EvaluateOpportunity.IsDetourWorthCheckingFast(this.worldPositionningService, army, pointOfInterest.WorldPosition, mainTargetPosition, out num6, out num5))
                    {
                        return(State.Failure);
                    }
                }
                int remainingTurnToPillage        = DepartmentOfDefense.GetRemainingTurnToPillage(army, pointOfInterest);
                IAIDataRepositoryAIHelper service = AIScheduler.Services.GetService <IAIDataRepositoryAIHelper>();
                Diagnostics.Assert(service != null);
                float       num7 = 1f;
                AIData_Army aidata_Army;
                if (service.TryGetAIData <AIData_Army>(army.GUID, out aidata_Army))
                {
                    num7 = aiBehaviorTree.AICommander.GetPillageModifier(aidata_Army.CommanderMission);
                }
                if ((float)(num5 - num6 + remainingTurnToPillage) > this.OpportunityMaximumTurn * num7)
                {
                    return(State.Failure);
                }
            }
            if (aiBehaviorTree.Variables.ContainsKey(this.Output_TargetVarName))
            {
                aiBehaviorTree.Variables[this.Output_TargetVarName] = pointOfInterest;
            }
            else
            {
                aiBehaviorTree.Variables.Add(this.Output_TargetVarName, pointOfInterest);
            }
            return(State.Success);
        }
        return(State.Failure);
    }