public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1 || Scouting) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); ArmyObserverTask.Enable(); if (ObserverScout) { ObserverScoutTask.Enable(); } if (Bot.Main.EnemyRace == SC2APIProtocol.Race.Zerg || Bot.Main.EnemyRace == SC2APIProtocol.Race.Protoss) { ForceFieldRampTask.Enable(); } if (DenyScouting) { DenyScoutTask.Enable(); } WorkerRushDefenseTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); ArmyObserverTask.Enable(); ForceFieldRampTask.Enable(); DenyScoutTask.Enable(); HuntScoutTask.Enable(); HuntProxyTask.Enable(); AttackLocationTask.Enable(); WorkersAttackLocationTask.Enable(); }