private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); dense = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); dense = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>(); var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); dense = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>(); }