コード例 #1
0
 private void Awake()
 {
     vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>();
     sparse    = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>();
     dense     = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>();
     TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false);
 }
コード例 #2
0
ファイル: UIController.cs プロジェクト: Ahgares/ReposVR
        private void Awake()
        {
            vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>();
            dense     = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>();

            var launcher = "AllSamplesLauncher";

            if (Application.CanStreamedLevelBeLoaded(launcher))
            {
                var button = BackButton.GetComponent <Button>();
                button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); });
            }
            else
            {
                BackButton.gameObject.SetActive(false);
            }
        }
コード例 #3
0
 private void Awake()
 {
     vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>();
     dense     = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>();
 }