コード例 #1
0
    void OnCollisionEnter2D(Collision2D coll)
    {
        if (coll.gameObject.tag == "Walls")
        {
            Instantiate(FireballImpact, transform.position, Quaternion.identity);
            Destroy(this.gameObject);
        }

        if (coll.gameObject.tag == "Enemy")
        {
            DemonScript enemy = coll.gameObject.GetComponent <DemonScript>();
            if (enemy != null)
            {
                enemy.TakeDamage(4);
                DestroyFireball();
            }
        }
    }
コード例 #2
0
ファイル: DemonType.cs プロジェクト: Skeletonware/Fog-Eater
        public override void Init(DemonScript demon)
        {
            speed      = 5;
            attackDist = 3;
            name       = "Dresh";
            this.demon = demon;
            maxHealth  = 60;
            health     = maxHealth;

            hitDistance = 0.2f;
            damage      = 15;

            walkSound  = Resources.Load <AudioClip>("Sounds/demonWalk");
            dieSound   = Resources.Load <AudioClip>("Sounds/dreshDie");
            alertSound = Resources.Load <AudioClip>("Sounds/dreshAlert");
            hurtSound  = Resources.Load <AudioClip>("Sounds/dreshHurt");

            sprite = Resources.Load <Sprite>("Demons/dreshWalk");
        }
コード例 #3
0
ファイル: DemonType.cs プロジェクト: Skeletonware/Fog-Eater
        public override void Init(DemonScript demon)
        {
            speed      = 3;
            attackDist = 5;
            name       = "Kirgan";
            this.demon = demon;
            maxHealth  = 250;
            health     = maxHealth;

            hitDistance = 1f;


            damage = 30;

            walkSound  = Resources.Load <AudioClip>("Sounds/kirganStep2");
            alertSound = Resources.Load <AudioClip>("Sounds/kirganAlert");
            dieSound   = Resources.Load <AudioClip>("Sounds/kirgan6");
            hurtSound  = Resources.Load <AudioClip>("Sounds/kirganHurt");

            sprite = Resources.Load <Sprite>("Demons/kirgan");
        }
コード例 #4
0
ファイル: Player.cs プロジェクト: CorrosiveKnifer/Rapid-Two
    private void HandleRayCastHit(RaycastHit hit)
    {
        if (m_SelectedSpell == Spell.None)
        {
            Cursor.visible = true;
            if (hit.collider.gameObject.layer == 9) // Check if object is selectable
            {
                // Set cursor to hovering
                Cursor.SetCursor(m_CursorOn, new Vector2(16, 16), CursorMode.Auto);
            }
            else
            {
                // Set cursor to not hovering
                Cursor.SetCursor(m_CursorOff, new Vector2(16, 16), CursorMode.Auto);
            }
        }
        else
        {
            Cursor.visible = false;
        }
        if (m_SelectedSpell == Spell.None) // Check if spell is selected
        {
            // Select minion
            //HarvesterScript harvester = hit.collider.gameObject.GetComponentInChildren<HarvesterScript>();
            //if ((harvester != null && Input.GetMouseButtonDown(0))) // Select minion with click
            //{
            //    MinionSelect();
            //    return;
            //}
            //if (m_selected != null)
            //{
            //    if (Input.GetMouseButtonDown(1) && m_selected.GetComponent<HarvesterScript>() != null) // Create target location for minion
            //    {
            //        m_selected.GetComponent<HarvesterScript>().SetTargetLocation(hit.point);
            //        Debug.Log(hit.point);
            //        return;
            //    }
            //}

            // Select Demon
            DemonScript demon = hit.collider.gameObject.GetComponentInChildren <DemonScript>();
            if ((demon != null && Input.GetMouseButtonDown(0))) // Select minion with click
            {
                DemonSelect();
                return;
            }
            if (m_selected != null)
            {
                if (Input.GetMouseButtonDown(1) && m_selected.GetComponent <DemonScript>() != null) // Create target location for minion
                {
                    m_selected.GetComponent <DemonScript>().SetTargetLocation(hit.point);
                    Debug.Log(hit.point);
                    return;
                }
            }

            // Select tower
            TowerScript      tower1 = hit.collider.gameObject.GetComponentInChildren <TowerScript>();
            BombTowerScript  tower2 = hit.collider.gameObject.GetComponentInChildren <BombTowerScript>();
            IceTowerScript   tower3 = hit.collider.gameObject.GetComponentInChildren <IceTowerScript>();
            LaserTowerScript tower4 = hit.collider.gameObject.GetComponentInChildren <LaserTowerScript>();
            if ((tower1 != null || tower2 != null || tower3 != null || tower4 != null) && Input.GetMouseButtonDown(0))
            {
                TowerSelect(hit);
                return;
            }

            TurretPlot plot = hit.collider.gameObject.GetComponentInChildren <TurretPlot>();
            if (plot != null && Input.GetMouseButtonDown(0)) // Select turret plot
            {
                PlotSelect(plot);
                return;
            }
        }

        if (Input.GetMouseButtonDown(0)) // Cast spell
        {
            SpellCast(hit.point);
            DeselectObject();
            return;
        }
    }
コード例 #5
0
ファイル: DemonType.cs プロジェクト: Skeletonware/Fog-Eater
 public virtual void Init(DemonScript demon)
 {
     name       = "Unknown Demon";
     this.demon = demon;
 }