コード例 #1
0
    private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
    {
        OpenUIFormSuccessEventArgs ne = (OpenUIFormSuccessEventArgs)e;

        // 判断userData是否为自己
        if (ne.UserData != this)
        {
            return;
        }

        Log.Debug("UI_Menu:恭喜你,成功地召唤了我。");

        m_MenuForm = (DemoSF_MenuFormLogic)ne.UIForm.Logic;
    }
コード例 #2
0
    protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
    {
        base.OnLeave(procedureOwner, isShutdown);

        // 离开时取消事件订阅
        DemoSF_GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);

        // 离开时关闭UI
        if (m_MenuForm != null)
        {
            DemoSF_GameEntry.UI.CloseUIForm(m_MenuForm.UIForm);
            m_MenuForm = null;
        }
    }