コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     if (playerState == 1)
     {
         particleScript.turnParticlesOn();
         playerState = 2;
     }
     else if (playerState == 2)
     {
         transform.position = Vector3.MoveTowards(transform.position, beastModePosition, 0.1f);
         if (transform.position == beastModePosition)
         {
             //InputManagerScript.SetControllerInputActive (false);
             InputManagerScript.SetGazeInputActive(true);
             laser.SetActive(false);
             particleScript.turnParticlesOff();
             playerState = 3;
             soundScript.playBeastBGM();
         }
     }
     else if (playerState == 3)
     {
         energyScript.decrementEnergy(10.0f);
     }
     else if (playerState == 4)
     {
         transform.position = Vector3.MoveTowards(transform.position, normalModePosition, 0.1f);
         if (transform.position == normalModePosition)
         {
             InputManagerScript.SetGazeInputActive(false);
             laser.SetActive(true);
             playerState = 0;
             soundScript.playNormalBGM();
         }
     }
     if (numberOfBees == 0)
     {
         GetComponent <AudioSource> ().Stop();
         AudioSource.PlayClipAtPoint(winningSound, transform.position);
     }
 }
コード例 #2
0
 // Update is called once per frame
 void Update()
 {
     if (playerState == 1)
     {
         particleScript.turnParticlesOn();
         playerState = 2;
     }
     else if (playerState == 2)
     {
         transform.position = Vector3.MoveTowards(transform.position, beastModePosition, 0.1f);
         if (transform.position == beastModePosition)
         {
             //InputManagerScript.SetControllerInputActive (false);
             InputManagerScript.SetGazeInputActive(true);
             laser.SetActive(false);
             particleScript.turnParticlesOff();
             playerState = 3;
             soundScript.playBeastBGM();
         }
     }
     else if (playerState == 3)
     {
         energyScript.decrementEnergy(10.0f);
     }
     else if (playerState == 4)
     {
         transform.position = Vector3.MoveTowards(transform.position, normalModePosition, 0.1f);
         if (transform.position == normalModePosition)
         {
             InputManagerScript.SetGazeInputActive(false);
             laser.SetActive(true);
             playerState = 0;
             soundScript.playNormalBGM();
         }
     }
     if (numberOfBees == 0)
     {
         SceneManager.LoadScene("TutorialScene");
     }
 }