/// <summary> /// Initializes a new instance of the <see cref="CharacterTemplateEquippedTable"/> class. /// </summary> /// <param name="chance">The initial value for the corresponding property.</param> /// <param name="characterTemplateID">The initial value for the corresponding property.</param> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="itemTemplateID">The initial value for the corresponding property.</param> public CharacterTemplateEquippedTable(DemoGame.ItemChance @chance, DemoGame.CharacterTemplateID @characterTemplateID, System.Int32 @iD, DemoGame.ItemTemplateID @itemTemplateID) { this.Chance = (DemoGame.ItemChance)@chance; this.CharacterTemplateID = (DemoGame.CharacterTemplateID)@characterTemplateID; this.ID = (System.Int32)@iD; this.ItemTemplateID = (DemoGame.ItemTemplateID)@itemTemplateID; }
/// <summary> /// Initializes a new instance of the <see cref="CharacterTemplateInventoryTable"/> class. /// </summary> /// <param name="chance">The initial value for the corresponding property.</param> /// <param name="characterTemplateID">The initial value for the corresponding property.</param> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="itemTemplateID">The initial value for the corresponding property.</param> /// <param name="max">The initial value for the corresponding property.</param> /// <param name="min">The initial value for the corresponding property.</param> public CharacterTemplateInventoryTable(DemoGame.ItemChance @chance, DemoGame.CharacterTemplateID @characterTemplateID, System.Int32 @iD, DemoGame.ItemTemplateID @itemTemplateID, System.Byte @max, System.Byte @min) { this.Chance = (DemoGame.ItemChance)@chance; this.CharacterTemplateID = (DemoGame.CharacterTemplateID)@characterTemplateID; this.ID = (System.Int32)@iD; this.ItemTemplateID = (DemoGame.ItemTemplateID)@itemTemplateID; this.Max = (System.Byte)@max; this.Min = (System.Byte)@min; }