コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (triggered && Time.time > delayTime)
        {
            DemoController.AdvanceDemo();
            gameObject.transform.Rotate(0.5f, 0.5f, 0.3f);
            isBeingLookedAt = false;
            triggered       = false;
        }

        if (DemoController.step == activeStep)
        {
            if (isBeingLookedAt)
            {
                targetMesh.material = lookingAt;
                if (gaze.HasGazeFocus == false)
                {
                    isBeingLookedAt = false;
                }
                if (Time.time - timestamp > 0.7f && triggered == false)
                {
                    triggered = true;
                    ping.Play();
                    delayTime += Time.time;
                }
            }
            else
            {
                targetMesh.material = notLookingAt;
                if (gaze.HasGazeFocus)
                {
                    isBeingLookedAt = true;
                    timestamp       = Time.time;
                }
            }
        }
    }