/// <summary> /// This class is used to draw icons in a cascading fashion /// </summary> /// <returns>The correct offset for the new icon</returns> internal static int getIconXPosition() { int iconX = (int)DemiacleUtility.getWidthInPlayArea() - 134 - (46 * amountOfVisibleIcons); amountOfVisibleIcons++; return(iconX); }
/// <summary> /// Shifts the icon if there is a black border /// </summary> internal void adjustIconXToBlackBorder(object sender, EventArgsCurrentLocationChanged e) { icon = new ClickableTextureComponent("", new Rectangle(( int )DemiacleUtility.getWidthInPlayArea() - 134, 260, 10 * Game1.pixelZoom, 10 * Game1.pixelZoom), "", "", Game1.mouseCursors, new Rectangle(50, 428, 10, 14), Game1.pixelZoom); }