コード例 #1
0
		public void CreateBoundingBoxByPoints()
		{
			Assert.Throws<BoundingBox.NoPointsSpecified>(() => new BoundingBox(null));
			Assert.Throws<BoundingBox.NoPointsSpecified>(() => new BoundingBox(new Vector3D[0]));
			var points = new[] { new Vector3D(2, 5, 7), new Vector3D(6, 4, 2), new Vector3D(1, 7, 9), };
			var boundingBox = new BoundingBox(points);
			Assert.AreEqual(boundingBox.Min, new Vector3D(1, 4, 2));
			Assert.AreEqual(boundingBox.Max, new Vector3D(6, 7, 9));
		}
コード例 #2
0
 public override void DrawRectangle(Rectangle area)
 {
     GL.Begin(BeginMode.Quads);
     var points = new[]
     {
         GraphicsDevice.Screen.ToPixelSpace(area.TopLeft),
         GraphicsDevice.Screen.ToPixelSpace(area.TopRight),
         GraphicsDevice.Screen.ToPixelSpace(area.BottomRight),
         GraphicsDevice.Screen.ToPixelSpace(area.BottomLeft)
     };
     foreach (var point in points)
         GL.Vertex2(point.X, point.Y);
     GL.End();
 }
コード例 #3
0
ファイル: HudScene.cs プロジェクト: whztt07/DeltaEngine
		public HudScene(ScreenSpace screen, NumberFactory numberFactory)
		{
			var view = screen.Viewport;
			var center = view.Width / 2f;
			var left = view.Left;
			var top = view.Top;
			var right = view.Right;
			pointsNumber = numberFactory.CreateNumber(this, left, top, 0.05f, Alignment.Left, 0,
				DefaultColors.Gray);
			levelCaption = new Sprite("LevelCaption",
				Rectangle.FromCenter(center, top + 0.02f, 0.07f, 0.03f));
			levelCaption.Color = DefaultColors.Yellow;
			// ReSharper disable DoNotCallOverridableMethodsInConstructor
			Add(levelCaption);
			levelNumber = numberFactory.CreateNumber(this, center, levelCaption.DrawArea.Bottom, 0.022f,
				Alignment.Center, 2, DefaultColors.Gray);
			var offsets = new[,] { { 0.108f, 0.025f }, { 0.083f, 0.033f }, { 0.05f, 0.05f } };
			errorIcons = new Sprite[3];
			for (int i = 0; i < errorIcons.Length; i++)
				Add(errorIcons[i] = new Sprite("ErrorIcon",
					new Rectangle(right - offsets[i, 0], top, offsets[i, 1], offsets[i, 1])));
			foreach (var control in Controls.FindAll(x => x is Sprite))
				control.RenderLayer = (int)GameRenderLayer.Hud;
		}