コード例 #1
0
ファイル: BlockInfo.cs プロジェクト: i3ym/Delo1023
    public BlockInfo(string name, string[] textures = null, bool isTransparent = false, int price = 1, Dictionary <Type, object[]> components = null)
    {
        templistUv.Clear();
        this.textures = textures;

        if (textures != null)
        {
            if (textures.Length != 6)
            {
                throw new System.ArgumentException("Size of textures array is not 6");
            }

            templistUv.AddRange(To2(textures[0]));
            templistUv.AddRange(To2(textures[1]));
            templistUv.AddRange(To2(textures[2]));
            templistUv.AddRange(To2(textures[3]));
            templistUv.AddRange(To2(textures[4]));
            templistUv.AddRange(To2(textures[5]));
        }
        else
        {
            tempUvs = To2(name);

            templistUv.AddRange(tempUvs);
            templistUv.AddRange(tempUvs);
            templistUv.AddRange(tempUvs);
            templistUv.AddRange(tempUvs);
            templistUv.AddRange(tempUvs);
            templistUv.AddRange(tempUvs);
        }

        this.Name          = name;
        this.uvs           = templistUv.ToArray();
        this.IsTransparent = isTransparent;
        this.mesh          = mesh;
        Price = price;

        Block.Blocks.Add(this);
        if (components != null)
        {
            Components = components;
        }
    }
コード例 #2
0
ファイル: MultimodelComponent.cs プロジェクト: i3ym/Delo1023
 public MultimodelComponent(string corner, string side, string center) // г т +
 {
     this.corner = new DeloMesh(Game.Meshes[corner]);
     this.side   = new DeloMesh(Game.Meshes[side]);
     this.center = new DeloMesh(Game.Meshes[center]);
 }