void Point() { Vector3 playerPosition = player.transform.position; Vector3 deliveryPosition = deliveriesController.CurrentDeliveryPoint().position; Vector2 offset = new Vector2(playerPosition.x - deliveryPosition.x, playerPosition.y - deliveryPosition.y); float angle = Mathf.Atan2(offset.y, offset.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0, 0, angle); }