public static void RemovePrintMesh(PrintMeshSO removeSO) { DeleteSOChange change = new DeleteSOChange() { scene = CC.ActiveScene, so = removeSO, OnAddedF = (so) => { CC.Objects.AddPrintMesh(so as PrintMeshSO); }, OnRemovedF = (so) => { CC.Objects.RemovePrintMesh(so as PrintMeshSO); } }; CC.ActiveScene.History.PushChange(change, false); }
public bool HandleShortcuts() { bool bShiftDown = Input.GetKey(KeyCode.LeftShift); bool bCtrlDown = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); // ESCAPE CLEARS ACTIVE TOOL OR SELECTION if (Input.GetKeyUp(KeyCode.Escape)) { if (context.ToolManager.HasActiveTool(0) || context.ToolManager.HasActiveTool(1)) { OGActions.CancelCurrentTool(); } else if (context.Scene.Selected.Count > 0) { context.Scene.ClearSelection(); } return(true); // ENTER AND LETTER A APPLY CURRENT TOOL IF POSSIBLE } else if (Input.GetKeyUp(KeyCode.Return) || Input.GetKeyUp(KeyCode.A)) { if (OGActions.CanAcceptCurrentTool()) { OGActions.AcceptCurrentTool(); } return(true); } else if (Input.GetKeyUp(KeyCode.Delete)) { if (context.Scene.Selected.Count == 1) { DeleteSOChange change = new DeleteSOChange() { scene = context.Scene, so = context.Scene.Selected[0] }; context.Scene.History.PushChange(change, false); } return(true); // CENTER TARGET (??) } else if (Input.GetKeyUp(KeyCode.C)) { Ray3f cursorRay = context.MouseController.CurrentCursorWorldRay(); AnyRayHit hit = null; if (context.Scene.FindSceneRayIntersection(cursorRay, out hit)) { context.ActiveCamera.Manipulator().ScenePanFocus(context.Scene, context.ActiveCamera, hit.hitPos, true); } return(true); // TOGGLE FRAME TYPE } else if (Input.GetKeyUp(KeyCode.F)) { FrameType eCur = context.TransformManager.ActiveFrameType; context.TransformManager.ActiveFrameType = (eCur == FrameType.WorldFrame) ? FrameType.LocalFrame : FrameType.WorldFrame; return(true); } else if (Input.GetKeyUp(KeyCode.D)) { return(true); // VISIBILITY (V HIDES, SHIFT+V SHOWS) } else if (Input.GetKeyUp(KeyCode.V)) { // show/hide (should be abstracted somehow?? instead of directly accessing GOs?) if (bShiftDown) { foreach (SceneObject so in context.Scene.SceneObjects) { so.RootGameObject.Show(); } } else { foreach (SceneObject so in context.Scene.Selected) { so.RootGameObject.Hide(); } context.Scene.ClearSelection(); } return(true); // UNDO } else if (bCtrlDown && Input.GetKeyUp(KeyCode.Z)) { context.Scene.History.InteractiveStepBack(); return(true); // REDO } else if (bCtrlDown && Input.GetKeyUp(KeyCode.Y)) { context.Scene.History.InteractiveStepForward(); return(true); } else if (Input.GetKeyUp(KeyCode.Backspace)) { if (OG.IsInState(OGWorkflow.SocketState) && OG.CanTransitionToState(OGWorkflow.RectifyState)) { OG.TransitionToState(OGWorkflow.RectifyState); } return(true); } else if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow)) { float sign = Input.GetKeyUp(KeyCode.UpArrow) ? 1 : -1; if (OG.LastActiveModelingOp != null) { if (OG.LastActiveModelingOp is PlaneBandExpansionOp) { PlaneBandExpansionOp deform = OG.LastActiveModelingOp as PlaneBandExpansionOp; deform.BandDistance = MathUtil.Clamp(deform.BandDistance + sign * 2.0f, 10.0f, 1000.0f); } if (OG.LastActiveModelingOp is EnclosedRegionSmoothOp) { EnclosedRegionSmoothOp deform = OG.LastActiveModelingOp as EnclosedRegionSmoothOp; deform.OffsetDistance += sign * 0.1f; } } return(true); } else if (Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow)) { float sign = Input.GetKeyUp(KeyCode.RightArrow) ? 1 : -1; if (OG.LastActiveModelingOp != null) { if (OG.LastActiveModelingOp is PlaneBandExpansionOp) { PlaneBandExpansionOp deform = OG.LastActiveModelingOp as PlaneBandExpansionOp; deform.PushPullDistance += sign * 0.25f; } if (OG.LastActiveModelingOp is EnclosedRegionOffsetOp) { EnclosedRegionOffsetOp deform = OG.LastActiveModelingOp as EnclosedRegionOffsetOp; deform.PushPullDistance += sign * 0.25f; } if (OG.LastActiveModelingOp is EnclosedRegionSmoothOp) { EnclosedRegionSmoothOp deform = OG.LastActiveModelingOp as EnclosedRegionSmoothOp; deform.SmoothAlpha += sign * 0.1f; } } return(true); } else if (Input.GetKeyUp(KeyCode.LeftBracket) || Input.GetKeyUp(KeyCode.RightBracket)) { SculptCurveTool tool = OG.ActiveToolAs <SculptCurveTool>(); if (tool != null) { float fSign = Input.GetKeyUp(KeyCode.LeftBracket) ? -1 : 1; double fRadiusS = tool.Radius.SceneValue; fRadiusS = MathUtil.Clamp(fRadiusS + 2.5 * fSign, 5.0, 100.0); tool.Radius = fDimension.Scene(fRadiusS); } return(true); } else if (bCtrlDown && Input.GetKeyUp(KeyCode.Q)) { FPlatform.QuitApplication(); return(true); } else { return(false); } }