コード例 #1
0
    void Awake()
    {
        setResistorValuePanel = SliderValuePanel.Instance();
        resistorSaveAction    = new UnityAction(resistorSaveFunction);
        resistorCancelAction  = new UnityAction(resistorCancelFunction);

        deleteConfirmPanel   = DeleteConfirmPanel.Instance();
        resetAllYesAction    = new UnityAction(resetAllYesFunction);
        resetAllCancelAction = new UnityAction(resetAllCancelFunction);

        selectCapacitorValuePanel = SelectValuePanel.Instance();
        capacitorSaveAction       = new UnityAction(capacitorSaveFunction);
        capacitorCancelAction     = new UnityAction(capacitorCancelFunction);

        selectInductorValuePanel = SelectValuePanel.Instance();
        inductorSaveAction       = new UnityAction(inductorSaveFunction);
        inductorCancelAction     = new UnityAction(inductorCancelFunction);

        settingAwgPanel = SelectSingleValuePanel.Instance();
        awgOnAction     = new UnityAction(awgOnFunction);
        awgCloseAction  = new UnityAction(awgCloseFunction);

        readVoltmeterPanel = VoltmeterPanel.Instance();
        adcRefreshAction   = new UnityAction(adcRefreshFunction);

        editTogglePanel = EditTogglePanel.Instance();

        resetAllStateAction = new UnityAction(HandleDeleteMode);

        //constraintsSaveAction = new UnityAction (constraintsSaveFunction);
    }
コード例 #2
0
 void Awake()
 {
     refreshConfirmPanel = DeleteConfirmPanel.Instance();
     refreshYesAction    = new UnityAction(refresh);
     refreshCancelAction = new UnityAction(refreshCancel);
 }
コード例 #3
0
ファイル: Pin.cs プロジェクト: yoonji-kim/VirtualComponent
 void Awake()
 {
     deleteConfirmPanel = DeleteConfirmPanel.Instance();
     deleteYesAction    = new UnityAction(DeleteYesFunction);
     deleteCancelAction = new UnityAction(DeleteCancleFunction);
 }