static public int setcallback2_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif System.Action <System.Int32> a1; checkDelegate(l, 1, out a1); System.Action <System.String> a2; checkDelegate(l, 2, out a2); Deleg.setcallback2(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int setcallback2_s(IntPtr l) { try { System.Action <System.Int32> a1; checkDelegate(l, 1, out a1); System.Action <System.String> a2; checkDelegate(l, 2, out a2); Deleg.setcallback2(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int setcallback2_s(IntPtr l) { try { System.Action <System.Int32> a1; LuaDelegation.checkDelegate(l, 1, out a1); System.Action <System.String> a2; LuaDelegation.checkDelegate(l, 2, out a2); Deleg.setcallback2(a1, a2); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }