//Functions #region Unity protected virtual void Awake() { _pendingObjects = new Dictionary <uint, NetworkBehavior>(); _findSceneDelay = new DelayFixedTime(GameTime.FixedTimeUpdater()); if (_nodeTemplate == null) { FindNetworkSceneTemplate(_sceneName); } }
//Functions #region Unity protected virtual void Awake() { _autoReconnectDelay = new DelayFixedTime(GameTime.FixedTimeUpdater()); _autoReconnectDelay.Stop(); _settings = new NetworkSceneManagerSetting(); _pendingObjects = new Dictionary <int, INetworkBehavior>(); _pendingNetworkObjects = new Dictionary <int, NetworkObject>(); _tmpMetadata = new BMSByte(); if (_networkBehaviorListSO != null) { _networkBehaviorListSO.behaviorList.Init(); } }