コード例 #1
0
ファイル: UICtr.cs プロジェクト: KaiArch2014/HUD-with-Kinect
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKey(KeyCode.Keypad0))
        {
            Close();
        }

        if (Input.GetKey(KeyCode.Keypad1))
        {
            Play();
        }

        if (Input.GetKey(KeyCode.Keypad2))
        {
            LightnessUp();
            value.SliderOn(1 - mask.color.a);
        }

        if (Input.GetKey(KeyCode.Keypad3))
        {
            LightnessDown();
            value.SliderOn(1 - mask.color.a);
        }

        if (Input.GetKey(KeyCode.Keypad4))
        {
            ScaleUp();
        }

        if (Input.GetKey(KeyCode.Keypad5))
        {
            ScaleDown();
        }

        if (Input.GetKey(KeyCode.A))
        {
            PositionX(false);
        }

        if (Input.GetKey(KeyCode.D))
        {
            PositionX(true);
        }

        if (Input.GetKey(KeyCode.W))
        {
            PositionY(true);
        }

        if (Input.GetKey(KeyCode.S))
        {
            PositionY(false);
        }

        if (Input.GetKey(KeyCode.Keypad6))
        {
            EnterMusicPlayer();
        }

        if (Input.GetKey(KeyCode.Keypad7))
        {
            ReturnMainUI();
            music_ctr.Stop();
        }

        if (Input.GetKey(KeyCode.Keypad8))
        {
            musicplayer_ui.GetComponent <MusicMod>().modChange();
        }

        if (Input.GetKey(KeyCode.Keypad9))
        {
            MusicPlayPauseToggle();
        }

        if (Input.GetKey(KeyCode.KeypadPlus))
        {
            NextMusic();
        }

        if (Input.GetKey(KeyCode.KeypadMinus))
        {
            PrevMusic();
        }

        if (Input.GetKey(KeyCode.UpArrow))
        {
            MusicVolumeUp();
            value.SliderOn(music_ctr.volume);
        }
        if (Input.GetKey(KeyCode.DownArrow))
        {
            MusicVolumeDown();
            value.SliderOn(music_ctr.volume);
        }
        if (Input.GetKey(KeyCode.LeftArrow))
        {
            MusicRateDown();
            music_ctr.GetComponent <AudioSource>().time = music_ctr.GetComponent <AudioSource>().time - Time.deltaTime * 20;
        }
        if (Input.GetKey(KeyCode.RightArrow))
        {
            MusicRateUp();
            music_ctr.GetComponent <AudioSource>().time = music_ctr.GetComponent <AudioSource>().time + Time.deltaTime * 20;
        }
        if (Input.GetKeyUp(KeyCode.LeftArrow))
        {
            MusicRate();
        }
        if (Input.GetKeyUp(KeyCode.RightArrow))
        {
            MusicRate();
        }

        if (Input.GetKey(KeyCode.I))
        {
            EnterAirPlayer();
        }

        if (Input.GetKey(KeyCode.O))
        {
            ReturnMainUI();
        }

        if (Input.GetKey(KeyCode.H))
        {
            AirWindDown();
        }

        if (Input.GetKey(KeyCode.K))
        {
            AirWindUp();
        }
        if (Input.GetKey(KeyCode.U))
        {
            TemUp();
        }

        if (Input.GetKey(KeyCode.J))
        {
            TemDown();
        }
    }
コード例 #2
0
ファイル: UICtr.cs プロジェクト: KaiArch2014/HUD-with-Kinect
 public void EnterMusicPlayer()
 {
     musicbutton_ui.GetComponent <Animator>().Play("MeticulousLock_SpecialAnim");
     musicbutton_ui.Disappear(0);
     musicplayer_ui.Appear(2);
 }