/// Load all statics definitions public static void LoadStatics() { Res.Load(); // Load all our resources; DirectionUtils.LoadStatics(); // Set neighbours; Defs.LoadDefaultsDefs(); // Empty def Defs.LoadGroundsFromCode(); // Loading our ground definitions; Defs.LoadPlantsFromCode(); // Loading our plants definitions; Defs.LoadMountainsFromCode(); // Loading our mountains definitions; Defs.LoadStackablesFromCode(); // Loading our stackables definitions; Defs.LoadColorPalletsFromCode(); // Loading our pallets; Defs.LoadBuildingsFromCode(); Defs.LoadAnimalsFromCode(); // Loading animals; Defs.LoadTasksFromCode(); // Loading tasks; Defs.LoadMenuOrdersFromCode(); // Loading orders; }