コード例 #1
0
        public void LoadBitmapTag(CacheBase Cache, CacheBase.IndexItem Tag)
        {
            exportAllImagesToolStripMenuItem.Visible = true;

            cache = Cache;
            tag   = Tag;

            bitm = DefinitionsManager.bitm(cache, tag);

            lstBitmaps.Items.Clear();
            var list = GetBitmapsByTag(cache, tag, PixelFormat.Format32bppArgb);

            for (int i = 0; i < list.Count; i++)
            {
                var submap = bitm.Bitmaps[i];
                lstBitmaps.Items.Add(new ListViewItem(new string[]
                {
                    i.ToString(),
                    submap.Width.ToString(),
                    submap.Height.ToString(),
                    submap.Type.ToString(),
                    submap.Format.ToString()
                })
                {
                    Tag = (list[i] == null) ? GetErrorImage() : list[i]
                });
            }

            lstBitmaps.FocusedItem = lstBitmaps.Items[0];
            lstBitmaps_SelectedIndexChanged(null, null);
        }
コード例 #2
0
        /// <summary>
        /// Saves all images from a bitmap tag to disk.
        /// </summary>
        /// <param name="Filename">The full path and filename of the first bitmap to save. All subsequent images will be named accordingly.</param>
        /// <param name="Cache">The CacheFile containing the bitmap tag.</param>
        /// <param name="Tag">The bitmap tag.</param>
        /// <param name="Format">The format to save the images in.</param>
        /// <param name="Alpha">Whether to include the alpha channel in the images. Only applies when saving in TIF format.</param>
        public static void SaveAllImages(string Filename, CacheBase Cache, CacheBase.IndexItem Tag, BitmapFormat Format, bool Alpha)
        {
            var bitm = DefinitionsManager.bitm(Cache, Tag);

            SaveAllImages(Filename, Cache, bitm, Format, Alpha);
        }
コード例 #3
0
        /// <summary>
        /// Gets an image from a bitmap tag.
        /// </summary>
        /// <param name="Cache">The CacheFile containing the bitmap tag.</param>
        /// <param name="Tag">The bitmap tag.</param>
        /// <param name="Index">The index of the BitmapData chunk to use.</param>
        /// <param name="Alpha">Whether to include the alpha channel in the image.</param>
        /// <returns>The image from the bitmap tag as a Bitmap.</returns>
        public static Bitmap GetBitmapByTag(CacheBase Cache, CacheBase.IndexItem Tag, int Index, PixelFormat PF)
        {
            var bitm = DefinitionsManager.bitm(Cache, Tag);

            return(GetBitmapByTag(Cache, bitm, Index, PF));
        }
コード例 #4
0
        /// <summary>
        /// Gets all images from the a bitmap tag.
        /// </summary>
        /// <param name="Cache">The CacheFile containing the bitmap tag.</param>
        /// <param name="Tag">The bitmap tag.</param>
        /// <param name="Alpha">Whether to include the alpha channels in the images.</param>
        /// <returns>A List containing each image as a Bitmap.</returns>
        public static List <Bitmap> GetBitmapsByTag(CacheBase Cache, CacheBase.IndexItem Tag, PixelFormat PF)
        {
            var bitm = DefinitionsManager.bitm(Cache, Tag);

            return(GetBitmapsByTag(Cache, bitm, PF));
        }
コード例 #5
0
        public override bool Execute(List <string> args)
        {
            if (args.Count != 1)
            {
                return(false);
            }

            //
            // Verify and load the blam shader
            //

            var shaderName = args[0];

            CacheBase.IndexItem item = null;

            Console.WriteLine("Verifying blam shader tag...");

            foreach (var tag in BlamCache.IndexItems)
            {
                if ((tag.ParentClass == "rm") && tag.Filename == shaderName)
                {
                    item = tag;
                    break;
                }
            }

            if (item == null)
            {
                Console.WriteLine("Blam shader tag does not exist: " + shaderName);
                return(false);
            }

            var renderMethod = DefinitionsManager.rmsh(BlamCache, item);

            var templateItem = BlamCache.IndexItems.Find(i =>
                                                         i.ID == renderMethod.Properties[0].TemplateTagID);

            var template = DefinitionsManager.rmt2(BlamCache, templateItem);

            //
            // Determine the blam shader's base bitmap
            //

            var bitmapIndex   = -1;
            var bitmapArgName = "";

            for (var i = 0; i < template.UsageBlocks.Count; i++)
            {
                var entry = template.UsageBlocks[i];

                if (entry.Usage.StartsWith("base_map") ||
                    entry.Usage.StartsWith("diffuse_map") ||
                    entry.Usage == "foam_texture")
                {
                    bitmapIndex   = i;
                    bitmapArgName = entry.Usage;
                    break;
                }
            }

            //
            // Load and decode the blam shader's base bitmap
            //

            var bitmItem = BlamCache.IndexItems.Find(i =>
                                                     i.ID == renderMethod.Properties[0].ShaderMaps[bitmapIndex].BitmapTagID);

            var bitm   = DefinitionsManager.bitm(BlamCache, bitmItem);
            var submap = bitm.Bitmaps[0];

            byte[] raw;

            if (BlamCache.Version <= DefinitionSet.Halo2Vista)
            {
                raw = BlamCache.GetRawFromID(submap.PixelsOffset, submap.RawSize);
            }
            else
            {
                if (bitm.RawChunkBs.Count > 0)
                {
                    int    rawID  = bitm.RawChunkBs[submap.InterleavedIndex].RawID;
                    byte[] buffer = BlamCache.GetRawFromID(rawID);
                    raw = new byte[submap.RawSize];
                    Array.Copy(buffer, submap.Index2 * submap.RawSize, raw, 0, submap.RawSize);
                }
                else
                {
                    int rawID = bitm.RawChunkAs[0].RawID;
                    raw = BlamCache.GetRawFromID(rawID, submap.RawSize);
                }
            }

            var vHeight = submap.VirtualHeight;
            var vWidth  = submap.VirtualWidth;

            var ms = new MemoryStream();
            var bw = new BinaryWriter(ms);

            if (submap.Flags.Values[3])
            {
                raw = DXTDecoder.ConvertToLinearTexture(raw, vWidth, vHeight, submap.Format);
            }

            if (submap.Format != BitmapFormat.A8R8G8B8)
            {
                for (int i = 0; i < raw.Length; i += 2)
                {
                    Array.Reverse(raw, i, 2);
                }
            }
            else
            {
                for (int i = 0; i < (raw.Length); i += 4)
                {
                    Array.Reverse(raw, i, 4);
                }
            }

            new DDS(submap).Write(bw);
            bw.Write(raw);

            raw = ms.ToArray();

            bw.Close();
            bw.Dispose();

            //
            // ElDorado Serialization
            //

            using (var cacheStream = Info.CacheFile.Open(FileMode.Open, FileAccess.ReadWrite))
            {
                //
                // Create the new eldorado bitmap
                //

                var resourceManager = new ResourceDataManager();
                resourceManager.LoadCachesFromDirectory(Info.CacheFile.DirectoryName);

                var newBitm = Info.Cache.DuplicateTag(cacheStream, Info.Cache.Tags[0x101F]);

                var bitmap = new TagDefinitions.Bitmap
                {
                    Flags     = TagDefinitions.Bitmap.RuntimeFlags.UseResource,
                    Sequences = new List <TagDefinitions.Bitmap.Sequence>
                    {
                        new TagDefinitions.Bitmap.Sequence
                        {
                            Name             = "",
                            FirstBitmapIndex = 0,
                            BitmapCount      = 1
                        }
                    },
                    Images = new List <TagDefinitions.Bitmap.Image>
                    {
                        new TagDefinitions.Bitmap.Image
                        {
                            Signature = new Tag("bitm").Value,
                            Unknown28 = -1
                        }
                    },
                    Resources = new List <TagDefinitions.Bitmap.BitmapResource>
                    {
                        new TagDefinitions.Bitmap.BitmapResource()
                    }
                };

                using (var imageStream = new MemoryStream(raw))
                {
                    var injector = new BitmapDdsInjector(resourceManager);
                    imageStream.Seek(0, SeekOrigin.Begin);
                    injector.InjectDds(Info.Serializer, Info.Deserializer, bitmap, 0, imageStream);
                }

                var context = new TagSerializationContext(cacheStream, Info.Cache, Info.StringIDs, newBitm);
                Info.Serializer.Serialize(context, bitmap);

                //
                // Create the new eldorado shader
                //

                var newRmsh = Info.Cache.DuplicateTag(cacheStream, Info.Cache.Tags[0x331A]);
                context = new TagSerializationContext(cacheStream, Info.Cache, Info.StringIDs, newRmsh);
                var shader = Info.Deserializer.Deserialize <TagDefinitions.Shader>(context);

                shader.ShaderProperties[0].ShaderMaps[0].Bitmap = newBitm;

                Info.Serializer.Serialize(context, shader);

                Console.WriteLine("Done! New shader tag is 0x" + newRmsh.Index.ToString("X8"));
            }

            return(true);
        }