コード例 #1
0
ファイル: EntityChannel.cs プロジェクト: hoodaly/client
        public override void HandleMessage(Message message)
        {
            switch (message.Event)
            {
            case "phx_reply":
            {
                if (!message.Payload["status"].ToString().Equals("ok"))
                {
                    return;
                }

                switch (message.Ref)
                {
                case MAP_CHANGE_REF:
                {
                    var area = (Area)Enum.Parse(typeof(Area), message.Payload["response"].map.ToString());
                    var map  = DefinitionConverter.ToMap(area);

                    // Already say that no spawning can happen
                    if (Game.State == GameState.Playing)
                    {
                        Game.StartMapChange();
                    }

                    Networking.ChangeArea(area, Game.Player.Character.Name);

                    /*Game.ChangeMap(map, zone =>
                     * {
                     *  zone.IsExplorable = !IsOutpost;
                     *
                     *  Entity.Players.ForEach(p => zone.AddAgent(p.Character));
                     * });*/
                    Game.Player.Character.Transformation.Position = MapData.GetDefaultSpawnPoint(map);
                }
                break;
                }
            }
            break;

            case "initial":
            {
                //Guid myId = Entity.Entities.Values.OfType<Player>().First(p => p.Character == Game.Player.Character).Id;

                /*if (Game.State == GameState.CharacterScreen)
                 * {*/
                Game.ChangeMap(DefinitionConverter.ToMap(Area), zone =>
                    {
                        zone.IsExplorable = !IsOutpost;

                        Entity.Players.ForEach(p => zone.AddAgent(p.Character));
                    });
                //}

                foreach (JProperty a in message.Payload["attributes"].Values <JProperty>())
                {
                    Entity.UpdateEntity(PlayerEntityId, a.Name, a.Value);
                }
            }
            break;

            case "add":
            {
                Guid id = Guid.Parse(message.Payload["entity"].ToString());

                foreach (JProperty a in message.Payload["attributes"].Values <JProperty>())
                {
                    Entity.UpdateEntity(id, a.Name, a.Value);
                }
            }
            break;

            case "change":
            {
                Guid id = Guid.Parse(message.Payload["entity"].ToString());

                foreach (JProperty a in message.Payload["added"].Values <JProperty>())
                {
                    Entity.UpdateEntity(id, a.Name, a.Value);
                }

                foreach (JProperty a in message.Payload["changed"].Values <JProperty>())
                {
                    Entity.UpdateEntity(id, a.Name, a.Value);
                }
            }
            break;

            case "remove":
            {
                Entity.RemoveEntity(Guid.Parse(message.Payload["entity"].ToString()));
            }
            break;
            }
        }
コード例 #2
0
        public override void HandleMessage(Message message)
        {
            switch (message.Event)
            {
            case "phx_reply":
            {
                if (!message.Payload.status.ToString().Equals("ok"))
                {
                    return;
                }

                switch (message.Ref)
                {
                case MAP_CHANGE_REF:
                {
                    var area = (Area)Enum.Parse(typeof(Area), message.Payload.response.map.ToString());

                    Networking.ChangeArea(area, Game.Player.Character.Name);
                }
                break;
                }
            }
            break;

            case "initial":
            {
                Guid myId = Entity.Entities.Values.OfType <Player>().First(p => p.Character == Game.Player.Character).Id;

                foreach (JProperty a in message.Payload.attributes.Values <JProperty>())
                {
                    Entity.UpdateEntity(myId, a.Name, a.Value);
                }

                Game.ChangeMap(DefinitionConverter.ToMap(Area), zone =>
                    {
                        zone.IsExplorable = !IsOutpost;

                        Entity.Players.ForEach(p => zone.AddAgent(p.Character));
                    });
            }
            break;

            case "add":
            {
                Guid id = Guid.Parse(message.Payload.entity.ToString());

                foreach (JProperty a in message.Payload.attributes.Values <JProperty>())
                {
                    Entity.UpdateEntity(id, a.Name, a.Value);
                }
            }
            break;

            case "change":
            {
                Guid id = Guid.Parse(message.Payload.entity.ToString());

                foreach (JProperty a in message.Payload.added.Values <JProperty>())
                {
                    Entity.UpdateEntity(id, a.Name, a.Value);
                }

                foreach (JProperty a in message.Payload.changed.Values <JProperty>())
                {
                    Entity.UpdateEntity(id, a.Name, a.Value);
                }
            }
            break;

            case "remove":
            {
                Entity.RemoveEntity(Guid.Parse(message.Payload.entity.ToString()));
            }
            break;
            }
        }