bool OnItemAdd(COM_Item item) { if (item == null) { return(false); } ItemData data = ItemData.GetData((int)item.itemId_); if (data == null) { return(false); } if (data.mainType_ == ItemMainType.IMT_Equip) { JobType jt = (JobType)GamePlayer.Instance.GetIprop(PropertyType.PT_Profession); int level = GamePlayer.Instance.GetIprop(PropertyType.PT_ProfessionLevel); Profession profession = Profession.get(jt, level); ItemData _itemData = ItemData.GetData((int)item.itemId_); if (!profession.canuseItem(_itemData.subType_, _itemData.level_)) { return(false); } if (GamePlayer.Instance.GetIprop(PropertyType.PT_Level) / 10 + 1 < _itemData.level_) { return(false); } if (data.slot_ == EquipmentSlot.ES_SingleHand) { if (GamePlayer.Instance.Equips[(int)EquipmentSlot.ES_DoubleHand] != null) { return(false); } } if (data.slot_ == EquipmentSlot.ES_DoubleHand) { if (GamePlayer.Instance.Equips[(int)EquipmentSlot.ES_SingleHand] != null) { return(false); } } float newForce = Define.CALC_BASE_FightingForce(item); float oldForce = Define.CALC_BASE_FightingForce(GamePlayer.Instance.Equips[(int)data.slot_]); if (newForce > oldForce) { return(true); } } return(false); }