コード例 #1
0
    public static void BindEvent(GameObject go, Action <PointerEventData> action, Define.UIEvent type = Define.UIEvent.Click)
    {
        UI_EventHandler evt = Util.GetOrAddComponent <UI_EventHandler>(go);

        switch (type)
        {
        case Define.UIEvent.Click:
            evt.OnClickHandler -= action;
            evt.OnClickHandler += action;
            break;

        case Define.UIEvent.Drag:
            evt.OnDragHandler -= action;
            evt.OnDragHandler += action;
            break;
        }
    }
コード例 #2
0
    //게임 오브젝트, 액션, 이벤트 정의(Define)
    public static void BindEvent(GameObject go, Action <PointerEventData> action, Define.UIEvent type = Define.UIEvent.Click)  //Define 초기값으로는 가장 많이 쓰는 click 이벤트루 지정
    {
        UI_EventHandler evt = Util.GetOrAddComponent <UI_EventHandler>(go);

        switch (type)
        {
        case Define.UIEvent.Click:
            evt.OnClickHandler -= action;     //이전에 있던 액션이 걸려있는경우를 대비해 한번 뺘줌
            evt.OnClickHandler += action;
            break;

        case Define.UIEvent.Drag:
            evt.OnDragHandler -= action;
            evt.OnDragHandler += action;
            break;
        }
        //evt.OnDragHandler += ((PointerEventData data)=>{evt.gameObject.transform.position = data.position;});
    }
コード例 #3
0
    // Start is called before the first frame update


    //UI 게임오브젝트에 이벤트를 추가해주는 함수
    public static void BindEvent(GameObject go, Action <PointerEventData> action, Define.UIEvent type = Define.UIEvent.Click)
    {
        //go라는 오브젝트에 UI_EventHandler 스크립트를 넣어준다 (게임에 들어가기에 생성됨. )
        UI_EventHandler evt = Util.GetOrAddComponent <UI_EventHandler>(go);

        switch (type)
        {
        case Define.UIEvent.Click:
            evt.OnClickHandler -= action;
            evt.OnClickHandler += action;
            break;

        case Define.UIEvent.Drag:
            evt.OnDragHandler -= action;
            evt.OnDragHandler += action;
            break;

        case Define.UIEvent.DragBegin:
            evt.OnBeginDragHandler -= action;
            evt.OnBeginDragHandler += action;
            break;

        case Define.UIEvent.DragEnd:
            evt.OnEndDragHandler -= action;
            evt.OnEndDragHandler += action;
            break;

        case Define.UIEvent.ClickDown:
            evt.OnPointerDownHandler -= action;
            evt.OnPointerDownHandler += action;
            break;

        case Define.UIEvent.MoushEnter:
            evt.OnPointerEnterHandler -= action;
            evt.OnPointerEnterHandler += action;
            break;

        case Define.UIEvent.MoushExit:
            evt.OnPointerExitHandler -= action;
            evt.OnPointerExitHandler += action;
            break;
        }
    }
コード例 #4
0
    public static void BindUIEvent(GameObject go, Action <PointerEventData> action, Define.UIEvent type)
    {
        UI_EventHandler evt = Util.GetOrAddComponent <UI_EventHandler>(go);

        switch (type)
        {
        case Define.UIEvent.OnPointerDown:
            evt.OnPointerDownAction -= action;
            evt.OnPointerDownAction += action;
            break;

        case Define.UIEvent.OnPointerUp:
            evt.OnPointerUpAction -= action;
            evt.OnPointerUpAction += action;
            break;

        case Define.UIEvent.OnPointerClick:
            evt.OnPointerClickAction -= action;
            evt.OnPointerClickAction += action;
            break;

        case Define.UIEvent.OnBeginDrag:
            evt.OnBeginDragAction -= action;
            evt.OnBeginDragAction += action;
            break;

        case Define.UIEvent.OnDrag:
            evt.OnDragAction -= action;
            evt.OnDragAction += action;
            break;

        case Define.UIEvent.OnEndDrag:
            evt.OnEndDragAction -= action;
            evt.OnEndDragAction += action;
            break;

        case Define.UIEvent.OnDrop:
            evt.OnDropAction -= action;
            evt.OnDropAction += action;
            break;
        }
    }
コード例 #5
0
    public static void BindEvent(GameObject go, Action <PointerEventData> _call, Define.UIEvent type = Define.UIEvent.Click)
    {
        UI_EventHandler handle = Util.GetOrAddComponent <UI_EventHandler>(go);

        switch (type)
        {
        case Define.UIEvent.Click:
        {
            handle.OnPointerClickHandler -= _call;
            handle.OnPointerClickHandler += _call;
        }
        break;

        case Define.UIEvent.Drag:
        {
            handle.OnDragHandler -= _call;
            handle.OnDragHandler += _call;
        }
        break;
        }
    }
コード例 #6
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 public static void BindUIEvent(this GameObject go, Action <PointerEventData> action, Define.UIEvent type)
 {
     UI_Base.BindUIEvent(go, action, type);
 }
コード例 #7
0
 public static void BindEvent(this GameObject go, Action <PointerEventData> _call, Define.UIEvent type = Define.UIEvent.Click)
 {
     UI_Base.BindEvent(go, _call, type);
 }