public static async Task <bool> Execute() { if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack()) { return(false); } if (await CustomOpenerLogic.Opener()) { return(true); } if (await Defensive.ExecuteTankBusters()) { return(true); } if (BotManager.Current.IsAutonomous) { Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3); } if (await SingleTarget.RoughDivide()) { return(true); } if (await Tank.Interrupt(GunbreakerSettings.Instance)) { return(true); } if (Utilities.Routines.Gunbreaker.OnGcd) { if (await Defensive.Execute()) { return(true); } if (await Buff.RoyalGuard()) { return(true); } if (await Buff.Bloodfest()) { return(true); } if (await Buff.NoMercy()) { return(true); } if (await SingleTarget.EyeGouge()) { return(true); } if (await SingleTarget.AbdomenTear()) { return(true); } if (await SingleTarget.JugularRip()) { return(true); } if (await SingleTarget.DangerZone()) { return(true); } if (await SingleTarget.BlastingZone()) { return(true); } if (await Aoe.BowShock()) { return(true); } } if (await Aoe.FatedCircle()) { return(true); } if (await Aoe.DemonSlaughter()) { return(true); } if (await Aoe.DemonSlice()) { return(true); } if (await SingleTarget.LightningShot()) { return(true); } if (await SingleTarget.WickedTalon()) { return(true); } if (await SingleTarget.SavageClaw()) { return(true); } if (await SingleTarget.GnashingFang()) { return(true); } if (await SingleTarget.SonicBreak()) { return(true); } if (await SingleTarget.BurstStrike()) { return(true); } if (await SingleTarget.SolidBarrel()) { return(true); } if (await SingleTarget.BrutalShell()) { return(true); } return(await SingleTarget.KeenEdge()); }
public static async Task <bool> Execute() { if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack()) { return(false); } if (await CustomOpenerLogic.Opener()) { return(true); } if (BotManager.Current.IsAutonomous) { Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 4); } if (await SingleTarget.LowBlow()) { return(true); } if (await SingleTarget.Interject()) { return(true); } if (await Buff.Defiance()) { return(true); } if (Utilities.Routines.Warrior.OnGcd) { if (await Defensive.ExecuteTankBusters()) { return(true); } if (await Defensive.Defensives()) { return(true); } if (await Buff.Beserk()) { return(true); } if (await Buff.InnerRelease()) { return(true); } if (await Buff.Infuriate()) { return(true); } if (await Buff.Equilibrium()) { return(true); } if (await SingleTarget.Onslaught()) { return(true); } if (await SingleTarget.Upheaval()) { return(true); } } if (WarriorSettings.Instance.UseDefiance) { if (await Tank.Provoke(WarriorSettings.Instance)) { return(true); } if (await SingleTarget.TomahawkOnLostAggro()) { return(true); } } if (await Aoe.SteelCyclone()) { return(true); } if (await Aoe.Decimate()) { return(true); } if (await Aoe.InnerReleaseDecimateSpam()) { return(true); } if (await Aoe.Overpower()) { return(true); } if (await SingleTarget.InnerBeast()) { return(true); } if (await SingleTarget.FellCleave()) { return(true); } if (await SingleTarget.InnerReleaseFellCleaveSpam()) { return(true); } // Main Rotation Part if (await SingleTarget.StormsEye()) { return(true); } if (await SingleTarget.StormsPath()) { return(true); } if (await SingleTarget.Maim()) { return(true); } if (await SingleTarget.HeavySwing()) { return(true); } return(await SingleTarget.Tomahawk()); }
public static async Task <bool> Execute() { if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack()) { return(false); } if (await CustomOpenerLogic.Opener()) { return(true); } if (!SpellQueue.Any()) { InSpellQueue = false; } if (SpellQueue.Any()) { if (await SpellQueueMethod()) { return(true); } } if (await Defensive.ExecuteTankBusters()) { return(true); } if (BotManager.Current.IsAutonomous) { Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3); } if (await Buff.Grit()) { return(true); } if (await Defensive.TheBlackestNight()) { return(true); } if (await Buff.Delirium()) { return(true); } if (await Buff.BloodWeapon()) { return(true); } if (Utilities.Routines.DarkKnight.OnGcd) { if (await Tank.Provoke(DarkKnightSettings.Instance)) { return(true); } if (await Defensive.Execute()) { return(true); } if (await Buff.LivingShadow()) { return(true); } if (await SingleTarget.CarveAndSpit()) { return(true); } if (AoeCheck) { if (await Aoe.SaltedEarth()) { return(true); } if (await Aoe.AbyssalDrain()) { return(true); } if (await Aoe.FloodofDarknessShadow()) { return(true); } } if (await SingleTarget.EdgeofDarknessShadow()) { return(true); } if (await SingleTarget.Plunge()) { return(true); } if (await SingleTarget.Reprisal()) { return(true); } } if (await SingleTarget.Unmend()) { return(true); } if (AoeCheck) { if (await Aoe.Quietus()) { return(true); } if (await Aoe.StalwartSoul()) { return(true); } if (await Aoe.Unleash()) { return(true); } } if (await SingleTarget.Bloodspiller()) { return(true); } if (await SingleTarget.SoulEater()) { return(true); } if (await SingleTarget.SyphonStrike()) { return(true); } return(await SingleTarget.HardSlash()); }
public static async Task <bool> Combat() { if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack()) { return(false); } if (await CustomOpenerLogic.Opener()) { return(true); } if (BotManager.Current.IsAutonomous) { Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 4); } if (await Tank.Interrupt(WarriorSettings.Instance)) { return(true); } if (await Buff.Defiance()) { return(true); } if (Weaving.GetCurrentWeavingCounter() < 2 && Spells.HeavySwing.Cooldown.TotalMilliseconds > 800 + BaseSettings.Instance.UserLatencyOffset) { if (await Defensive.ExecuteTankBusters()) { return(true); } if (await Defensive.Defensives()) { return(true); } if (await Buff.Beserk()) { return(true); } if (await Buff.InnerRelease()) { return(true); } if (await Buff.Infuriate()) { return(true); } if (await Buff.Equilibrium()) { return(true); } if (await SingleTarget.Onslaught()) { return(true); } if (await SingleTarget.Upheaval()) { return(true); } } if (WarriorSettings.Instance.UseDefiance) { if (await Tank.Provoke(WarriorSettings.Instance)) { return(true); } if (await SingleTarget.TomahawkOnLostAggro()) { return(true); } } if (await Aoe.SteelCyclone()) { return(true); } if (await Aoe.Decimate()) { return(true); } if (await Aoe.InnerReleaseDecimateSpam()) { return(true); } if (await Aoe.Overpower()) { return(true); } if (await SingleTarget.InnerBeast()) { return(true); } if (await SingleTarget.FellCleave()) { return(true); } if (await SingleTarget.InnerReleaseFellCleaveSpam()) { return(true); } // Main Rotation Part if (await SingleTarget.StormsEye()) { return(true); } if (await SingleTarget.StormsPath()) { return(true); } if (await SingleTarget.Maim()) { return(true); } if (await SingleTarget.HeavySwing()) { return(true); } return(await SingleTarget.Tomahawk()); }
public static async Task <bool> Execute() { if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack()) { return(false); } if (await CustomOpenerLogic.Opener()) { return(true); } if (await Defensive.ExecuteTankBusters()) { return(true); } if (BotManager.Current.IsAutonomous) { Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3); } if (await Buff.Grit()) { return(true); } if (await Tank.Interrupt(DarkKnightSettings.Instance)) { return(true); } if (Weaving.GetCurrentWeavingCounter() < 2 && Spells.HardSlash.Cooldown.TotalMilliseconds > 650 + BaseSettings.Instance.UserLatencyOffset) { if (await Tank.Provoke(DarkKnightSettings.Instance)) { return(true); } if (await Defensive.Execute()) { return(true); } if (await Defensive.TheBlackestNight()) { return(true); } if (await SingleTarget.Reprisal()) { return(true); } if (await SingleTarget.CarveAndSpit()) { return(true); } if (await Aoe.SaltedEarth()) { return(true); } if (await Aoe.AbyssalDrain()) { return(true); } if (await Aoe.FloodofDarknessShadow()) { return(true); } if (await SingleTarget.EdgeofDarknessShadow()) { return(true); } if (await SingleTarget.Plunge()) { return(true); } if (await Buff.Delirium()) { return(true); } if (await Buff.BloodWeapon()) { return(true); } if (await Buff.LivingShadow()) { return(true); } } if (await SingleTarget.Unmend()) { return(true); } if (await Aoe.Quietus()) { return(true); } if (await Aoe.StalwartSoul()) { return(true); } if (await Aoe.Unleash()) { return(true); } if (await SingleTarget.Bloodspiller()) { return(true); } if (await SingleTarget.SoulEater()) { return(true); } if (await SingleTarget.SyphonStrike()) { return(true); } return(await SingleTarget.HardSlash()); }
public static async Task <bool> Execute() { if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack()) { return(false); } if (await CustomOpenerLogic.Opener()) { return(true); } if (!SpellQueue.Any()) { InSpellQueue = false; } if (SpellQueue.Any()) { if (await SpellQueueMethod()) { return(true); } } if (await Defensive.ExecuteTankBusters()) { return(true); } if (BotManager.Current.IsAutonomous) { Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3); } Logger.Write($"Blood: {ActionResourceManager.DarkKnight.BlackBlood}, Darkside: {ActionResourceManager.DarkKnight.Darkside.TotalMilliseconds}, DarkArts: {ActionResourceManager.DarkKnight.DarkArts}"); if (await Buff.Grit()) { return(true); } if (await Defensive.TheBlackestNight()) { return(true); } if (await Buff.Delirium()) { return(true); } if (await Buff.BloodWeapon()) { return(true); } if (Utilities.Routines.DarkKnight.OnGcd) { if (await Tank.Provoke(DarkKnightSettings.Instance)) { return(true); } if (await Defensive.Execute()) { return(true); } if (await SingleTarget.LowBlow()) { return(true); } if (await SingleTarget.Reprisal()) { return(true); } if (await Aoe.SaltedEarth()) { return(true); } if (await SingleTarget.CarveAndSpit()) { return(true); } if (await SingleTarget.Plunge()) { return(true); } } if (await Aoe.AbyssalDrain()) { return(true); } if (await Aoe.Unleash()) { return(true); } if (await SingleTarget.Unmend()) { return(true); } if (await Aoe.Quietus()) { return(true); } if (await SingleTarget.Bloodspiller()) { return(true); } if (await SingleTarget.SoulEater()) { return(true); } if (await SingleTarget.SyphonStrike()) { return(true); } return(await SingleTarget.HardSlash()); }